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Unread 06-04-2007, 23:17
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Re: 2008 Game Format Preference

Quote:
Originally Posted by d.courtney View Post
Keep alliances, although what I believe FIRST needs to do is acknowledge individual achievement with the ranking. Putting the focus on individual achievement will cause teams to focus more on offense rather then defense, as they can't afford not to be playing the game. I have to say two robots having a pushing match can only be fun for so long to watch, and doesn't generate near the excitement that two robots attempting to score in the same place or as spoilers being placed does. Yes you need to reward teams for winning a match, but weighting that aspect 50-50 to say your robots individual results, ends in a much more deserving rank, as teams who don't have their alliance pull through for them can still have a fighting chance in the ranks based on their efforts, or in another case, that team that luck helped them in playing with top teams every round who would have been carried to the top 8 position, now would be ranked slightly lower.
You will not stop defense unless you design a game that makes it impossible in one fashion or another. Penalize defense all you want in the rankings. If you make half the rankings based on a team's individual contributions, you'll still have teams defending the one good team on an alliance, since that's what they'll need to do to win and keep that team from rising father in the rankings. Even if you managed to successfully penalize defense in the rankings, teams will still play it in the Elims when it makes sense. Sometimes a defensive strategy is the smartest one and teams have a much stronger inclination to do the smart thing than to bow to others ideas about how the game should be played.
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