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  #31   Spotlight this post!  
Unread 26-02-2007, 20:53
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Re: FVC GDC wants your feedback

Quote:
Originally Posted by Jared W View Post
Game pieces:

Even though i liked working with the softballs this year..
they tended to get stuck in odd places inside the robot because of their protruding laces. they would fit in some places but not others because the laces caused their diameter to enlarge.

For example, our robot had a channel down the middle for the softballs, most of the time they went down no problem, but if the softball went down just right, it would get stuck because of the laces.

I would recommend a uniform ball such as a raquetball. But then again the softballs might have been easier to pick up because of their laces..
From reading all of the clarifications on the FIRST forum and just reading the rules I got the distinct impression the choice of a non-uniform ball was a well thought out intended part of the challenge. I think, as you noted, that it definetly could complicate parts of robot design - but it is in my opinion a good move on FIRST's part. The amount of complication was not severe and enough planning and testing on a team's part can eliminate any of the potential difficulties that may arise from the laces.

I believe last year they used raquetballs...but I'm not sure, our team wasn't around last year.
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Unread 15-04-2007, 22:55
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Re: FVC GDC wants your feedback

Quote:
Originally Posted by Rich Kressly View Post
The FIRST Vex Challenge Game Design Committee will be getting to work on the 2006-07 in the coming week. The group is looking for your brainstorm ideas ASAP. No need to justify your thoughts, explain why you think a certain way, or connect it to the last 15 years of FIRST history one year at a time. Just post your thoughts in any or all of the following categories:

Autonomous Mode:

Tele-Operated Mode:

Game Object(s):

Goals/Scoring:

Tournament Structure:

Other/General Game Ideas:


The committee is on a pretty rapid timeline, so let’s refrain from the “Oh, I like/don’t like that and here are my 34 reasons why” posts. Just ideas. Remember, FVC is about affordability and accessibility. To the best of my knowledge, the regionals will again be one-day events. No matter how silly, off the wall, or downright ludicrous they are, any ideas posted here by June 25 will be taken to the GDC. This is your turn to have input,
GO!


my opinions


Autonomous Mode: [review]the time period this year, i believe was perfect... but the false starts that occurred at nationals were very disappointing

Tele-Operated Mode: [suggestion]if possible, interference would be a big problem that would be great if it could be lessened [as much as possible]

Game Object(s): atlas ball was very important in this game and created multiple strategies in both autonomous and tele-operated modes and even in strategizing - i think that something to that effect should be kept next year

Goals/Scoring: the point differentials in this year's game seemed very even

Tournament Structure: although the regional setups had a good number of matches for teams, the championship event only had 4 matches per team which i believe is not enough to fairly determine who should be the number one seeded team

Other/General Game Ideas: no comment
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  #33   Spotlight this post!  
Unread 16-04-2007, 11:19
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Re: FVC GDC wants your feedback

Note: I'm not in the FVC, but I think some of these ideas might be workable. They are ideas I've had for the FRC, but aren't workable with the larger scale (durable field pieces in the FRC would weigh far too much to be added or removed each match).

Autonomous Mode:
A. Have the results of autonomous mode (even if not combined with teleoperated period) affect the field. Example: Perhaps the game field has a series of slots with lexan 'doors' in them. The doors might create chokepoints near a goal or simply be annoying obstacles. Accomplishing certain tasks would open or close these doors (the lexan would be removed or placed in the slot). Ahead of time, alliances could collaborate to determine which doors they are capable of opening/closing and which ones they want opened/closed that match.

Tele-Operated Mode:
A: Having a pit packed full of game pieces lower than the level of the floor so that robots have to reach below their wheels to retrieve the game pieces. If those game pieces roll easily, then it becomes more difficult as the game goes on: initially, they are packed tight and don't move, but as they are removed, they start moving around and well-designed robots must cope with that. In combination with my doors idea above, perhaps the doors could control access to an area of the pit with an even-lower bottom so that things would flow into it.
B: Same idea as the pit above, but instead of having it below the floor, have it with a semi-rounded bottom sitting freely on the field. If robots want to retrieve balls near the endgame, they'll have to tip it towards them to have the balls roll towards them. In order to have no team advantaged at the beginning, have a flat spot on the bottom so it is level at the beginning. In fact, it doesn't even have to have a rounded bottom. Think of a 12"x12" cardboard square (pizza box?) with a short pillar in the centre at the bottom. It is tippable, it stays level at the beginning, and you can fill it with balls.

It also opens up some prospects for cooperation/competition: opponent out-scoring you? keep the box tipped your way so they can't refill. Ally needs balls? help them hold it down so your opponents don't keep it away from you.
Since I like the tipping-box idea a lot, here are some renders of how it might look:

I rendered the first one before I realized the extreme angle it'd reach with such a long pillar. Obviously the pillar length could be adjusted a bit.
Game Object(s):
Egg-shaped things would be cool, though I'm not sure where you can buy a lot of them. I think any game pieces would need to be able to roll to be really interesting.
Goals/Scoring:
Multiple goals with multiple point valuations makes for a more interesting game and wider design variation.
Tournament Structure:

Other/General Game Ideas:
Anything to increase the amount of autonomous choice would be fantastic. I think it would be very cool if teams had to write 5+ somewhat simple autonomous modes each (and maybe a doozie for mega-points). If I was in high school again, I'd probably be spending 100% of my time programming a FVC robot.
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Last edited by Bongle : 16-04-2007 at 11:50.
  #34   Spotlight this post!  
Unread 16-04-2007, 13:11
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Re: FVC GDC wants your feedback

Autonomous Mode: very good, most of our matches were won with a successful program, keep the bonus, keep the time.

Tele-Operated Mode: no comment

Game Object(s): like the softballs, alot of different designs but i think we need to move from balls. i was thinking those red dixie cups.

Goals/Scoring: differential was good, triangle prevented huge dumps. maybe there should have been 2 low goals and one tall goal to make high scoring harder.

Tournament Structure: more matches!!!! if nationals wants to keep it as one division and 100 teams then we need to go to alliances of 3, that would allow for 6 matches instead of 4

Other/General Game Ideas: surprise us next year, stray away from the "put balls into goals" game.
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  #35   Spotlight this post!  
Unread 16-04-2007, 17:11
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Re: FVC GDC wants your feedback

My biggest compliant about the game is the scoring. The score of the winning alliance should not be determined by the score of the loosing alliance. THe score you earn should be the score you get. Our team would have done so much better is this had been in place.

Also at the world championships all foreign teams should have at least one person on the team who speaks English or have a translator.

thes were my two biggest complaints.
  #36   Spotlight this post!  
Unread 16-04-2007, 17:18
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Re: FVC GDC wants your feedback

Quote:
Originally Posted by Bongle View Post
Other/General Game Ideas:
Anything to increase the amount of autonomous choice would be fantastic. I think it would be very cool if teams had to write 5+ somewhat simple autonomous modes each (and maybe a doozie for mega-points). If I was in high school again, I'd probably be spending 100% of my time programming a FVC robot.
SUGGESTION:

To increase the weight placed on programming the robots, I suggest a set of valuable autonomous compulsory exercises (related to each season's game) be devised each season and then carried out separately by each robot before the qualification/elimination matches occur (or not carried out as the case may be). These would resemble the compulsories figure skaters must perform.

The non-trivial score each robot achieves (attempts to achieve) by executing these compulsories would be carried into each qualifying or elimination match/alliance by the robot/team and would be added to the alliance score achieved during each match.

I do think that alliance vs alliance qual matches should continue to have a brief autonomous period at their start (or perhaps at the end to make this type of autonomous operation more challenging).

REASONING:
  • I definitely think that the programming part of FVC (and to a large extent this year's FRC) gets short shrift in current competitions.
  • When I think of inspiring a student to pursue a career in robotics, I think of industrial and commercial robots that perform autonomously.
  • When I think of teleoperation I think of large machines like ships and earthmovers, small machines that are usd in surgical procedures, and fly-by-wire planes or ROVs; but I don't think of "robots".
  • The scheme above, assuming the points to be earned in the autonomous compulsories are big enough to really get folks' attention, would seriously light a fire under teams that do little with software now, would inspaire teams that want to emphasize developing software skills, and would foster stronger collaboration between all teams' programmers and mechanical designers.
  • Because of the points they would bring to each qual or elimination match a well programmed autonomous robot/team would become a desireable alliance mate, even if their teleoperated performance is average or weak. This would put software finesse and cleverness on a more equal footing with driver skill and mechanical design (or mechanical brute force in some instances).
  • Simply raising the value of the current style of autonomous operation would over-emphasize the robots' ability to mimic one brief set of the exact same maneuvers used in the teleoperated period.
  • This would force more tough compromises in the robots' designs and would probably give rise to a more diverse set of robot designs each season.
  • A hoped for side effect of this would be that teams would use more software macros to carry out parts of the teleoperated matches such as placing objectss into a goal once the robot is brought near the goal.
Blake
PS: Do many FVC teams have trouble with getting their software ready for competitions today? Yes. Should we make the software part of the competition less valuable as a consequence? No; we should make it more valuable in order to make it worth their while to invest more time into learning the software side of robotics; we should do a better job of teaching these skills; and we should continue improving the documentation and ease-of-use of the tools they are required to use.
PPS: No - In case you are wondering, I'm not a computer scientist/engineer or a professional software developer.
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  #37   Spotlight this post!  
Unread 18-04-2007, 22:34
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Re: FVC GDC wants your feedback

To make the challenge harder, they could put a weight limit on the bot. This would have killed us this year. I think if we were a little bit heavier, our bot would have sunk into the foam mat :-)
  #38   Spotlight this post!  
Unread 19-04-2007, 00:30
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Re: FVC GDC wants your feedback

Quote:
The non-trivial score each robot achieves (attempts to achieve) by executing these compulsories would be carried into each qualifying or elimination match/alliance by the robot/team and would be added to the alliance score achieved during each match.
I like this idea: It allows for some pretty complex and varied autonomous modes without extending the length of the individual autonomous matches. You could have a 2-minute long autonomous qualifying period once in a competition, and all the qualifying matches would remain the same length.

As an extension to your idea, I propose that teams could have a small number of retries throughout the competition, with their highest score so far achieved (not the average) being the value that is carried into the match. They still get an advantage if they come into the competition with a ready-done autonomous mode, but if they fail initially due to equipment failure or unforeseen bugs, they can try again with the penalty of playing some qualification matches without the advantage.

In a one-day competition, teams could try once before qualifying, once at a mid-competition break, and once just before eliminations. Since drivers do not have to actually actively do this, the trials could be done by a volunteer on a seperate field whenever the team is ready.
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Unread 19-04-2007, 11:10
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Re: FVC GDC wants your feedback

Autonomous Mode: Autonomous mode right now is great. The 10 point bonus and the 20 second time period fit this year's task perfectly.

Tele-Operated Mode: This mode is quite good. No improvements to be made here.

Game Object(s): Like many fellow VEXers I would like the game object to be easily accessable and able to be purchased from nearby stores anywhere. Or the game object should easily be created. Balls still work great, perhaps ping pong balls or poof balls, some ball that is shootable can be encorporated into next year's game. Stacking or placing objects works as well.

Goals/Scoring: I would like to see a game where we can shoot poof balls or ping pong balls(similar to FRC 2006). Otherwise stacking or placing objects works as well (similar to 2005/2007).

Tournament Structure: Perhaps VEX can consider making 2 day tournements for large tourneys (Penn had 45 teams). This allows many more matches and less of a rush.

Other/General Game Ideas: I think FVC should consider allowing teams to compete and win awards in 3 tournements like FRC. This allows for teams to travel more, and better convince their administration to pay for their trips. It also encourages teams to arrange exchange programs.
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  #40   Spotlight this post!  
Unread 19-04-2007, 16:12
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Re: FVC GDC wants your feedback

Autonomous Mode: Multiple tasks, and no task that gives a clear "autonomous bonus" to draw teams to do it. My favorite FRC game to date is FIRST Frenzy, among other reasons because in autonomous, teams did not stick to one task, like this year. Multiple tasks add more creativity to this aspect of the game

Tele-Operated Mode: Good as is.

Game Object(s): Something non-spherical please. All FVC challenges to date have been good, but the treaded ball elevators are getting a little tiresome. How about hockey pucks? Also, I liked the atlas ball in that it was simply too large for a 18x18x18 robot to handle properly without very good design.

Goals/Scoring: Scoring this year was good except the atlas ball was worth way too much. Once again, lexan triangles are getting a little tiresome as goals. How about something like a large scoring wall at one end of the field that teams can place gamepieces into via holes at various heights.

Tournament Structure: Seemed to go well, although it would be nice for both fields to be running together in Atlanta.

Other/General Game Ideas: Three team alliances would be nice to see.
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Unread 19-04-2007, 16:22
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Re: FVC GDC wants your feedback

Autonomous Mode: The integration of the autonomous and operator control worked well, besides a few glitches at tournaments with some starting matches. 20 seconds seemed like a good length for this section of the challenge, but I think codes could have been more complicated with 30 seconds total, but the 20 second autonomous mode worked well.

Tele-Operated Mode: Worked well. In a few tournaments I noticed that there were some problems with teams losing control of part or all of their robot.

Game Object(s): The softballs were interesting because of their size, and low coefficient of friction, making it sometimes harder to grasp onto the balls. Still having balls as the scoring objects could be good, as it is pretty easy to maneuver with them. The atlas ball, was often frustrating, as the setup was painful at times, and the fact that the atlas had to be MOSTLY on your side meant that it could be resting on the line, and made the refs job harder if it was a 50/50 chance.

Goals/Scoring: This worked well, two high goals and one low goal for a side resulted in much crossing over for the competition, and often with the atlas ball heavily contested, made strategies numerous in competition.

Tournament Structure: The tournaments ran well, sticking to the schedule for the most part, with few if any mistakes in the day. Something to change would be the amount of matches, the teams at the nationals only had 1 practice round, and 4 qualifying rounds.

Other/General Game Ideas: Keep the same field walls each year to make a one time cost to teams for an outlay for their field.
Common goals possibly. If, at the center of the field there were 2-4 goals, and balls all over the field. Teams could place balls (all the same color) into the goals. The goals could be moved around by teams, and if the goal is all the way onto their part of the field, they would get the points for all balls in the goal, this adds a bit of complexity due to the fact that you have to spread your scoring over many goals, and if you don't all your scoring could be given to the other team if they push the goal onto their side. This is an idea for part of the competition, not the whole, low goals would still be a good thing.
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  #42   Spotlight this post!  
Unread 19-04-2007, 21:09
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Re: FVC GDC wants your feedback

Quote:
Originally Posted by fredliu168 View Post
some ball that is shootable can be encorporated into next year's game...I would like to see a game where we can shoot poof balls or ping pong balls(similar to FRC 2006).
We would need a significant upgrade to the motors before we can shoot a ball.
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Unread 19-04-2007, 21:15
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Re: FVC GDC wants your feedback

Quote:
Originally Posted by rocketperson44 View Post
Tournament Structure: Seemed to go well, although it would be nice for both fields to be running together in Atlanta.

Other/General Game Ideas: Three team alliances would be nice to see.
First, I have heard several people complain that the 2 fields were not running together in Atlanta. The idea was that they could do field reset on one while running games on the other. If they ran them together, there would have been a longer time between matches due to field reset. We would not have gained any extra time for more matches and the video monitor/webcast would have been more difficult.

I have also heard the idea to have 3 teams before. Can you imagine fitting 3 robots on that size field. They have guaranteed the field would not change for a few years to make it an affordable investment for teams. They would have to shrink the robot envelope to make 3 team alliances.
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Unread 19-04-2007, 22:31
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Re: FVC GDC wants your feedback

Autonomous Mode:
I loved the combined autonomous with tele-operatred mode, much better than the half-pipe hustle split

Tele-Operated Mode:
Nothing wrong here, just fine.

Game Object(s):
Like others have said, balls get old 3 times in a row, maybe something new (i love tetras)

Goals/Scoring:
Atlas ball was way too overpowered in my opinion.

Tournament Structure:
Worked just fine, no serpentine = win, but my biggest complaint would be Atlanta-related. 2 fields for 100 teams is not enough. 4 games per team is way too few. Need more matches in that regard. Maybe make it a 2 division thing where the winners meet up for a mega-match?

Other/General Game Ideas:
Once again, in my opinion, the atlas ball was completely overpowered.
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Unread 19-04-2007, 22:52
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Re: FVC GDC wants your feedback

Quote:
Originally Posted by sovierr View Post
First, I have heard several people complain that the 2 fields were not running together in Atlanta.
Folks,

Maybe I am misunderstanding what you mean; but if you are talking about truly using two fields simultaneously, do the math.

(10 channels) minus (four robots multiplied by up to two channels per robot) = two crystals left for the second field....

Unless you start sorting robots according to the number of crystals they use, you can't plan to simultaneously use two fields consistently under the current FVC rules.

Blake
PS: I am assuming that the two fields are close enough to one another (so one audience can see both) for a transmitter on one field to reach a receiver on another field and that their is no intentional shielding installed between/around the fields.
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VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate

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