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View Poll Results: Autonomous at the end of the game
Yes put it at the end of the game! 48 52.17%
No! 44 47.83%
Voters: 92. You may not vote on this poll

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  #1   Spotlight this post!  
Unread 19-04-2007, 22:11
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Re: Autonomous end game

I do not think autonomous at the end of the game is very practical. I would be a big fan if the GDC was some how able to make it possible without having to jump over canyons.

The thing that is so great about autonomous is that it is very consistent, and you do not have to deal with too many elements when you are positioning your robot in the very beginning of the match and when you are choosing where to score. If you made autonomous at the end, you would have to some how waste seconds of your teleoperated period to set yourself up, or have to work harder and incorporate more sensors to where all of your sensors work together and get the task accomplished.

Add an extra autonomous period at the end - Sure.
Move the autonomous period to the end - NO.

I'm for it, but I don't see it very likely. But than again, the game will be different next year, so all the variables are completely different.
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Last edited by Pavan Dave : 19-04-2007 at 22:21.
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Unread 19-04-2007, 22:19
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Re: Autonomous end game

Why end the match 15 seconds early?
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Unread 19-04-2007, 22:31
Noah Kleinberg Noah Kleinberg is offline
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Re: Autonomous end game

It could be interesting if any robots behind a certain line at the end of teleop went into autonomous mode, but robots outside of that area did not, and then any robot in autonomous mode would have some multiplier on points scored during that period (i.e. game pieces scored by manual robots are worth 1 point each in the last 15 seconds, game pieces scored by autonomous robots are worth 5). Could lead to interesting strategies.
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Unread 20-04-2007, 00:25
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Re: Autonomous end game

Quote:
Originally Posted by Noah Kleinberg View Post
It could be interesting if any robots behind a certain line at the end of teleop went into autonomous mode, but robots outside of that area did not, and then any robot in autonomous mode would have some multiplier on points scored during that period (i.e. game pieces scored by manual robots are worth 1 point each in the last 15 seconds, game pieces scored by autonomous robots are worth 5). Could lead to interesting strategies.
This is an idea I had earlier this season I'm a huge fan of. Have an option at the end of the game where a team can hit a button of some sort that will put their robot into autonomous control. Teams can stay in manual control and try to finish out the game; however teams that can successfully do the end task autonomously get a 3X multiplier to what they just scored.

Even better, you could set this up to be possible anytime during a match, so that during it you could go into auto-control to get your huge score bonus, then go back to manual mode (obviously this would require some new additions to the field system).
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Unread 19-04-2007, 22:38
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Re: Autonomous end game

Quote:
If you made autonomous at the end, you would have to some how waste seconds of your teleoperated period to set yourself up, or have to work harder and incorporate more sensors to where all of your sensors work together and get the task accomplished.
Quote:
Too many variables to consider at the end of the game, based on where you are what direction you are pointed etc, etc, it could be done, but I'm just saying that if it was so decisive you would see the drivers for so many teams trying to set their robot up so that their robot worked autonomously the best for the last 20 seconds of manned periods,
I don't think this is the case. If you had an infrared emitter or vision target in the bonus zone, then all teams would have to do in autonomous is spin around until they find the target, then drive towards it. Already in autonomous teams have to acquire the vision target, so that isn't terribly difficult. As a programmer, I can tell you that when the camera is working and you've got KW's code, it is actually very easy to program with.

To encourage teams from spending time in matches setting up and rather spend time in build period programming robust autonomous modes, an even better idea would be to have 3 lights above your alliance station, spread across the field. At the end of teleoperated period, a single randomly-selected light will light up, and THAT is the zone where you receive bonus points.

Last edited by Bongle : 19-04-2007 at 22:44.
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Unread 19-04-2007, 23:40
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Re: Autonomous end game

This is a very interesting topic. I would like to see more autonomous but there are a few problems that could come up when at the end of the game.
1) Doesn't the RC need to be reset to re-engage autonomous mode?
2) How would the RC differentiate between the beginning autonomous and ending autonomous?
3) You wouldn't see any last second efforts to race back to your side of the field and jump on a ramp like in the last two years

Quote:
To encourage teams from spending time in matches setting up and rather spend time in build period programming robust autonomous modes, an even better idea would be to have 3 lights above your alliance station, spread across the field. At the end of teleoperated period, a single randomly-selected light will light up, and THAT is the zone where you receive bonus points.
I like this idea but how would a robot differentiate between the red alliance side and blue alliance side. Do you remember the teaser during the final matches on Einstein last year? The red alliance home zone could have a red light and a blue alliance home zone could have a blue light and have the robot already knows which alliance it is on so it knows where to go.
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Unread 19-04-2007, 23:52
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Re: Autonomous end game

Quote:
Originally Posted by Bongle View Post
I don't think this is the case. If you had an infrared emitter or vision target in the bonus zone, then all teams would have to do in autonomous is spin around until they find the target, then drive towards it. Already in autonomous teams have to acquire the vision target, so that isn't terribly difficult. As a programmer, I can tell you that when the camera is working and you've got KW's code, it is actually very easy to program with.

To encourage teams from spending time in matches setting up and rather spend time in build period programming robust autonomous modes, an even better idea would be to have 3 lights above your alliance station, spread across the field. At the end of teleoperated period, a single randomly-selected light will light up, and THAT is the zone where you receive bonus points.
You are forgetting about the fact that there will be 5 other robots and any number of game pieces and field elements to negotiate around. Navigating autonomously when you don't have prior knowledge of the terrain is extremely complicated. SImply finding a target and driving to it wont work. Over the last two years it has become apparent how much trouble teams have even when they know approximately where the target will be.


Quote:
Originally Posted by Tt321b View Post
This is a very interesting topic. I would like to see more autonomous but there are a few problems that could come up when at the end of the game.
1) Doesn't the RC need to be reset to re-engage autonomous mode?
2) How would the RC differentiate between the beginning autonomous and ending autonomous?
While I don't know for sure I would tend to assume that the competition port has an extra pin that could be used, other wise it could be taken care of in the default code.


Over all I think this is a very cool idea however it is also an incredibly impractical one. We see enough robots sit still at the begining of the match, why have it happen again at the end?
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Unread 24-04-2007, 23:28
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Re: Autonomous end game

I think putting Autonomous at the end of the game would mix it up a bit. Challenge the teams a little bit further. When they added the lights a few years ago, it created a whole new programming level, but having to do autonomous from an unknown spot on the field with the robot in an unknown position...it could be good.
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Unread 25-04-2007, 07:34
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Re: Autonomous end game

I truely believe that if the reward was there (IE enough points) then you would see some wild automomous modes at the end of the matches.
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Unread 25-04-2007, 08:10
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Re: Autonomous end game

If a robot tips the way the game is now there's always a bit of risk that you'll get hit, but in general the other drivers don't want to drive on your tipped robot. With autonomous at the end I think we'd see a lot more damage to tipped robots.

Also if the game is anything like this year's game it would be WAY harder to score (how is the robot supposed to know which spiders are full & which are available?).

But if the game were similar to Aim High I think endgame autonomous would be way too easy as long as the drivers collected balls & positioned themself in front of the goal prior to autonomous. Then their autonomous would just have to run their scoring mechanism.

Also doesn't FIRST usually have some sort of bonus at the end for ramping or hanging or something? (I honestly don't know as the only FRC games I've seen are Rack & Roll and Aim High). I would think the point of that would be increasing collaberation between alliance partners (definitely a point in 2007) and perhaps also giving "simpler" robots a chance to earn points even if they don't have a scoring mechanism. Do we really want to replace this with an autonomous period (which we have already)?

Sorry for the long post -- the more I typed the more stuff came to mind.
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Unread 25-04-2007, 09:51
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Re: Autonomous end game

Autonomous at the end or beginning of the match...I like the idea of both ends. I would like to see more points or advantages for solving the autonomous problem. A great deal of time and sweat is involved in making the system work and I feel the effort should be better compensated.

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Unread 25-04-2007, 09:58
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Re: Autonomous end game

I think FIRST would like to see more developed autonmous modes before they would consider moving the autonomous mode or adding another..

There would be way more variables to consider and way more obstacles to maneuver if it were at the end, along with the added danger of having robots possibly go where they are not supposed to.

I love the idea, but I think we need to see a consistent attempt at autonmous modes from a lot more teams before we'll see the auto mode at the end.
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Unread 25-04-2007, 10:15
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Re: Autonomous end game

It sounds like a good idea maybe in a few years, but for now, I think that there needs to be some more development in the programming field, and the programming technology. Look at the difference from 2001 to 2007 and how much more advanced not only the robot controller is, but also the sensors and cameras. These things have become more affordable, and I think by 2009 the programming technology will be advanced enough to complete that task. But for now, I think that it is way to complicated to work with, and what if a robot flips over, or gets stuck in a situation..... You could seriously damage your robot, and other things.... I definitely think that this would need some development, but I can definitely see this happening in years to come, just not now.... (Please not now!)
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Unread 25-04-2007, 13:06
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Re: Autonomous end game

Quote:
Originally Posted by Brandon Holley View Post
I think FIRST would like to see more developed autonmous modes before they would consider moving the autonomous mode or adding another..
They'd see them if they were easier or worth more. As it is now, the payoff for spending another week building/practicing is more than the payoff for letting the programmers fiddle with the robot for a week, so teams won't do it. If you look at 2006, just about every team had at least a simple defensive autonomous mode, which is all an first-year endgame autonomous mode would require.

Quote:
There would be way more variables to consider and way more obstacles to maneuver if it were at the end, along with the added danger of having robots possibly go where they are not supposed to.
Quote:
But for now, I think that it is way to complicated to work with, and what if a robot flips over, or gets stuck in a situation..... You could seriously damage your robot, and other things....
I don't see how there are more out-of-control variables. You can control your robot's position at the end the match, so long as the driver knows where he/she should be. You can't control the positions of other robots, but you can't do that now. If your robot is entangled or will cause itself to become entangled, there is always the e-stop. Autonomous modes as they are now are capable of damaging the robot, I've done it a few times. The key is communication between the programming team and the drive team so they know what it will do and when to e-stop. Perhaps a change in rules so the drivers can carry the e-stop button behind the line with them would work, with a rule that any robots e-stopped DURING (not before) endgame autonomous score no points.

Here are the cliffs notes of my counterarguments. Note that I assume that the teleoperated period and the endgame autonomous would be seperated by 5-15 seconds of decision time for the drivers to decide whether or not to e-stop.

Someone: The robot might get damaged
Me: They can easily get damaged with the current autonomous mode. I have personally written modes that have damaged our robot.

Someone: The robot might get damaged in a noticeable way during the match, and running autonomous mode will hurt it further.
and Someone: The robot can get entangled or otherwise be in a nasty position
Me: Then e-stop it before the final autonomous section begins

Someone: The robot might get damaged during the match in an unnoticeable way that is inflamed by autonomous mode
Me: How could a robot get damaged in such a critical way that the driver will never inflame it, but the autonomous mode will? Wouldn't this inevitably either be inflamed by the driver? Sounds like a mean way to blame programmers

Someone: The robot can be ANYWHERE on the field when it starts
Me: If your autonomous mode can't handle that, then train your driver to place it where it needs to be, and if he can't, e-stop it before autonomous mode starts.

Someone: Other robots can be anywhere on the field when it starts
Me: With some limits, they can be anywhere on the field now, too. Fast robots could be on the other side of the rack in 5-10 seconds to abuse you. In 2006 when you only had to cross a field, you were getting purposely rammed by other robots almost immedietely.

Someone: But other robots might bump/ram us in their modes
Me: They do that now. In 2006 in particular, that was a widely-employed tactic in autonomous mode, with sometimes 2/3s of the robots playing a blocking or knocking role at high speed. Solution: don't drive quickly and build a robust robot with large bumpers.

Someone: The programming/sensing tools aren't there yet
Me: I feel confident saying that even now, the limiting factor in autonomous modes isn't the sensors, tools, and hardware, but rather the limited experience most HS students have programming robust code, which isn't going to improve given the 4 year churn inherent with a high school contest.

Last edited by Bongle : 25-04-2007 at 13:17.
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Unread 25-04-2007, 13:24
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Re: Autonomous end game

I'd like to see matches begin and end with autonomous operation. That would motivate teams to think. Thinking is good.
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