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#46
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Re: Did anyone else see it this way?
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I'll go ahead and agree with SF2-3, but it was clearly contact outside of the bumper zone in SF2-2 that caused 254 to tip, whether it was intentional or not. I too was on the sidelines, and it was as clear as day to me. They were 5 feet away from the goal, neither robot anywhere near scoring position, and 107 had their arm straight out parrallel to the floor, extending a solid 18" outward from the front of the robot. It doesn't get any more clear than that. It has nothing to do with it being intentional or not... their arm was pointed straight out, and they proceeded to drive forward playing defense against 254. Clearly a pentalty at the very least, and more appropriately a DQ. The soap video only shows this contact for 1/2 a second or so, but it's there none the less. |
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#47
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Re: Did anyone else see it this way?
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It is a catch all that should probably be listed as several rules in the future. Personally, I would like it to address the following items: Pushing - Robots are expected to push each other during normal game play. Pushing must occur via robot to robot contact in the bumper zone. Penalties will be assessed for pushing outside the bumper zone. A DQ may be assessed at the discretion of the referee. No fault entanglement - It is expected that robots will occasionally become entangled during normal game play. The entangled parties must attempt to become un-entangled. Penalties/DQ's will only be assessed if one party uses this situation to pull another more than is needed to break the entanglement, creating a risk for tipping or robot damage. At fault entanglement - At the discretion of the referee, teams with robot design features and/or strategies which are considered to present an entanglement risk will be penalized if there is an entanglement during the match. Robot design features that present risk must be modified prior to that robots next match. Pulling - Robots on opposing alliances are not expected to pull each other during normal game play. Some pulling is allowed between robots in a No Fault Entanglement. Outside of this situation, the pulling robot will be assessed and penalty and possibly a DQ. Contact outside the bumper zone - Contact between robots outside the bumper zone is expected during normal game play as robots attempt to score on and defend against each other. However, this contact can easily lead to at fault entanglement, pushing outside the bumper zone and pulling, all of which carry penalties or DQ's. Please design your robots and strategies accordingly. It's certainly not perfect, but it's a start and perhaps a little bit clearer. Please add, subtract and edit with your own thoughts. Last edited by P.J. Baker : 22-04-2007 at 13:31. Reason: Incomplete post |
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#48
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Re: Did anyone else see it this way?
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107 was not holding a ringer. 107 was not attempting to pick up a ringer . 107 was using their extended arm to push 254 up high (from the side). 107 was using their extended arm to push outside/above the bumper zone. 254 was in possession of a ringer. 254 was moving towards the rack, presumably to score. Neither 254 nor 107 were actively in the process of attempting to score. http://youtube.com/watch?v=Z2XmhRZmMsM Quote:
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In pertaining to this situation, it would be the quotes outlined in <G35>, as 107 is clearly not defending a spider leg (<G36>), interacting with a game piece (<G36> and <G37>), entangling (<G38>), or pinning (<G39>). As 107s sole defensive mean (and sole means of contact with 254 period) at that moment was contact outside the bumper zone, I cannot possibly believe that it would fit the definition of incidental (meaning an subordinate side-effect of another action), and as such, must be penelized (minimum 10 point by the rule, maximum DQ). Last edited by Lil' Lavery : 22-04-2007 at 14:27. |
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