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Unread 24-04-2007, 16:19
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Re: 2007 Indiana Robotics Invitational

Quote:
Originally Posted by Rich Ross View Post
One of my favorite things about the IRI is that its the game that was supposed to be played.

That being said, I'd love to see a few changes, but i'd also like to know about them ASAP. Hopefully we get these details soon.

Maybe the more teams/stronger alliances implies some sort of 4 team alliance (with switching robots or maybe maybe 4v4 on the field simultaneously).
Looking forward to IRI,
Rich
Rich... you are close, but a bit off...

Quote:
Originally Posted by John Wanninger View Post
No a fence, but could you shed some light on how you’ll implement these harrowing changes that’ve cropped up? From what I glean, it could be a field day for the more manure vable robots. ....
Without further adieu... See this link for the 2007 IRI pdf, posted by Chris Fultz.

The key highlights are these*:

1. Scored Keepers will be worth a 15 bonus points.

2. A more random match generation algorithm is being requested and developed. All teams will be considered equal in ability, and the only limit to pure randomness will be a 2-3 match buffer between a team's matches.

3. For the elimination rounds, alliance picking will be 1-8, 1-8. Serpentine draft is eliminated. While this may be good for some events, it's not at IRI.

4. Alliances will pick their own backup robot. There will be a 3rd round of alliance selection, 1-8. Each elimination alliance will consist of four robots, not three. Three robots will play on the field (just like normal) and one robot will sit for each match. Which robot sits can change from match to match. This gets more teams active in the finals, brings another dimension to strategy, makes everyone's pick list 8 teams longer, and gives each alliance captain the ability to choose the correct backup robot for their alliance. There will be a fair declaration process in claiming who will play in each of the finals matches. (we will probably alternate who has to declare first) Essentially, alliances are 4 teams deep, and the alliance captain chooses their best 3 to play in each match.

Combine 3 and 4, and you see there will be 3 rounds of picking, with 32 teams active in the finals. The matches on the field will play the same, and the winning alliance will have 4 teams.

There you have it.

Andy B.

* - how these things exactly happen depend on how the scoring system is tweaked. We have time to make these changes and try it out, we believe.

Last edited by Andy Baker : 24-04-2007 at 16:25.
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