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#16
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Re: Woodie's Game Hint @ Atlanta
wonder if anyone would be interested in linking to some of the discussions regarding past hints...
Last edited by JaneYoung : 30-04-2007 at 21:58. Reason: past added, sorry for confusion |
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#17
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Re: Woodie's Game Hint @ Atlanta
Hey sry for the double post but does anyone have any idea what last year game hint was?
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#18
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Re: Woodie's Game Hint @ Atlanta
Quote:
http://www.chiefdelphi.com/forums/sh...cial+game+hint This became the 'official one'. If the link in the first post doesn't work, post #15 shows it. There were at least 2 unofficial threads that discussed possible hints and in those were lots of references to the triangle, square, circle. It can be an interesting read if you have not seen it. ---- This looks like it was the 'official 2006' one: http://www.chiefdelphi.com/forums/sh...al+gam e+hint Jane Edit: I posted these links for the purpose of helping our newer members of CD access and read about a couple of the past official hints, not to confuse or interfere with what Pavan started this thread for. If they add confusion, we can ask that they be removed from this thread. Last edited by JaneYoung : 30-04-2007 at 22:51. Reason: sorry Pavan |
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#19
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Re: Woodie's Game Hint @ Atlanta
In regards to the first logo idea, I have heard from my coach of a pattern over the years. If there is a pattern next year will be some thing to do with balls
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#20
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Re: Woodie's Game Hint @ Atlanta
As mentioned in the previous post by Jane, if you search there is a speculation based on the Triangle, Circle, Square logo. To be completely honest, for the last two years we have had circle games and the year before we had a triangle game. But lets leave that to the threads that Jane pointed out, this one is specifically about Woodie's hint during the MorTorq Video.
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#21
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Re: Woodie's Game Hint @ Atlanta
Quote:
Stock Market: rise and fall inflation investment putting in money or pulling it out (replace money with a game piece) Jello: jiggly (game piece or scoring object moves and wiggles) Gerbils: gerbil wheel (possible scoring device) gerbil watering thing (possible way to get game pieces) K'nex: can be put together (build something with the bots?) long thin pieces (another idea for game pieces) This is all I can think of for now, if anyone else has any ideas please feel free to add onto my list Brian Last edited by Brian J. R. : 30-04-2007 at 23:55. Reason: please pardon my horrid spelling of the word "please" why did I ever put a "z" in there...... |
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#22
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Re: Woodie's Game Hint @ Atlanta
i think we are going to have to be building something around an unstable object to prevent it from crashing...
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#23
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Re: Woodie's Game Hint @ Atlanta
Quote:
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#24
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Re: Woodie's Game Hint @ Atlanta
Quote:
2007 - circle 2006 - circle 2005 - triangle 2004 - circle 2003 - squares 2002 - circle 2001 - circle 2000 - circle 1999 - circle(not sure) 1998 - circle 1997 - Circle 1996 - Circle 1995 - Circle 1994 - Circle 1993 - Circle 1992 - Circle Maybe there is a trend...but not a pattern. Next years game will most likely be circles (going on probability). But i still think you will have to stack things on your robot. ![]() |
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#25
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Re: Woodie's Game Hint @ Atlanta
1999 were Floppies... From my understanding, round beanbag thingys that were colored? Perhaps someone with more experience can elaborate...
But as far as next years game, I think that no-one has any clue, or at least anyone who has the liberty to say anything Jacob |
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#26
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Re: Woodie's Game Hint @ Atlanta
Quote:
Ken likes telling stories about his old experiences, so i know alot of "random information" |
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#27
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Re: Woodie's Game Hint @ Atlanta
Typically the problems that FIRST gives us have something to do with a real-life scientific problem. If you were at the VCU closing ceremonies, Dave Lavery explained that the 10" spider feet represented sample canisters and the tubes represented the padding the canisters had to go into in order to be transported back to earth. The ramping bonus in the end game represented the different ways robots could be lifted onto a launch platform for takeoff.
For both problems, some mechanism were light and some mechanisms fit into small spaces. That said, the I would estimate that the proposition for putting non-solid objects on a larger, fragile and instable rotating object is a very good guess at what next year's game could be. Not only does it follow the trend of huge problems that have been solved before, but it also would allow for a broad range of robots to compete, much like this year's game. Last edited by JesseK : 01-05-2007 at 11:09. |
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#28
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Re: Woodie's Game Hint @ Atlanta
Maybe it might be some kind of high level manipulator based game... k-nex have to do with building things so maybe we're building something out of pieces available on field, like stack attack only with more of a purpose to the stacking. Maybe some kind of very loose tolearance speed rail/pvc or something...
Jello and gerbils.... maybe it will be like the hangtime thing in the 2004? (unsure) game? if you can get on the gerbil wheel you get bonus or something. The jello.... eh... well in '06 they talked about spaghetti so maybe it has something to do with... with... ahh heck I don't know. -q |
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#29
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Re: Woodie's Game Hint @ Atlanta
Spaghetti = Arms/Manipulators maybe?
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#30
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Re: Woodie's Game Hint @ Atlanta
Okay here's what they're gonna do:
They are going to put each robot in a giant hamster cage. We've got to be able to build something so the robot can climb it's way out. At the end of the game, we climb up on something for extra points. And the drivers and operators eat jello while the human players throw ticker tape at the robots. It explains everything! |
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