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#31
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Re: Announcing BattleCry@WPI 8!
is there anyone who can give me the names of the planing committee? thanks in advance
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#32
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Re: Announcing BattleCry@WPI 8!
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You can email battlecry@wpi.edu, that will go to Ken and Brad who can help you. Or if its something simple, feel free to PM me or Chris. |
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#33
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Re: Announcing BattleCry@WPI 8!
My gut reaction to this change isn't good. I think it's going to change the game dynamics drastically. It places much more emphasis on defense and lifting. It cuts down on rack potential dramatically.
Teams are not going to try and score near their home zone anymore, instead, they'll try for the outer edges of the rack. If two allied teams are successful in placing keepers, then all they have to do is play defense the rest of the match. Large rows aren't going to build up because, well, you own two columns. As long as I keep you from getting any lifting points, or really doing anything effectively for that matter, I'll be in pretty good shape to win. |
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#34
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Re: Announcing BattleCry@WPI 8!
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I also don't see how this change will make lifting more prominent. Many times this season, I have seen alliances score literally nothing on the rack and still win the match through bonus points (my own team included). However, because the other alliance couldn't score more than 60 points on the rack, they lost. If an alliance with a good tube scorer with an autonomous can score on the rack, they are that much closer to beating a ramp robot with two "base-bots" on their team. Quote:
Last edited by Francis-134 : 03-05-2007 at 08:39. |
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#35
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Re: Announcing BattleCry@WPI 8!
I personally think that this change to autonomous adds a ton of value to the "scatter tubes on the rack and then ramp" strategy (basically the strategy that 177, 968 & 190 used to win the championship).
I expect that with more time to play with their bots, many teams will have added autonomous scoring ability. Strategically placing a few more rings after auto will ensure that the opposing alliance can't score enough with tubes to beat the 60 bonus points in this format. Ramps will be much more key to winning than they were under the "normal" Rack & Roll rules (and they were pretty important before). I do not, however, agree with Ogre's assessment that this is a bad thing. It is just different. You may have to adjust your strategy, but that is the whole point of rule changes that have typically been made at Battlecry in the past. In reality, the best winning strategy this year (scatter tubes, defend, then ramp) just gets more powerful, so it doesn't really change the game that much. You still need ramps, climbers, tube scorers & defenders. Should be a fun event. RAZ |
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#36
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Re: Announcing BattleCry@WPI 8!
I think the rule change is fine. In the regular season, I only saw a few instances with an alliance scoring 2 keepers, and none more than 2 spiders apart. One keeper limits an alliance to a 128 point row of seven, much more than enough to counteract a ramp. Sure there may be a few instances where this will limit an alliance signifigantly, but I'd estimate this will happen only 3-5 times in the entire competition. An alliance with two robots that can score autonomously on the corners consistantly and beat opponents to it would probably do very well even without this bonus
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#37
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Re: Announcing BattleCry@WPI 8!
OK... Here's a logistical question. What happens if the robot that scores the keeper (lets say in the middle... this is most common) 's base is very near the rack. Could this prevent the ref from putting on the bonus tube on the bottom?
[CheesyASCIIart] (I'm getting good at this) Code:
O
[O] where the [ ] is the keeper
[---------] where the [----] is the base of the bot
_______[|---O----|]___________ where |] are the bumpers of the bot
where _______________ is the floor
So that the robot is blocking the bottom leg. Jacob Last edited by whytheheckme : 03-05-2007 at 15:14. Reason: making my ASCII more beautiful |
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#38
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Re: Announcing BattleCry@WPI 8!
As far as I know, our team is third on the "waiting list". I'm trying to plan the logistics of the event for our team, so I'm wondering how likely it is that we'll actually compete. Does anyone know whether it's probable or not?
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#39
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Re: Announcing BattleCry@WPI 8!
Quote:
Quote:
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#40
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Re: Announcing BattleCry@WPI 8!
Alright, thanks for letting me know. (That's certainly great to hear!)
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#41
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Re: Announcing BattleCry@WPI 8!
I emailed the Planning Committee and I haven't hear any word yet.
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#42
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Re: Announcing BattleCry@WPI 8!
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Are the camera numbers going to be supplied, or do we have to play children's guessing games like at the Championship and Regionals? I agree that this rule change makes autonomous more important. It somehow ruins the "purity" of the game by having a human "adjusting" the field between modes, but it is probably the best way to do it without major work. If it was built into the original game I'm sure a more "robotical" method would have been designed. And to answer whytheheckme, you back up v-e-r-r-r-r-y carefully . |
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#43
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Re: Announcing BattleCry@WPI 8!
Quote:
Quote:
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#44
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Re: Announcing BattleCry@WPI 8!
Another question for the Battlecry crew:
Will elim rounds alliance selections be done the same way as at past Battlecry events? (where the 3rd parter is a random draw rather than using the traditional draft method)? thanks, RAZ |
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#45
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Re: Announcing BattleCry@WPI 8!
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Also, I'm sure there will be clarifications of the game change rule forthcoming in future SITuation REPorts (updates). Stay tuned, folks! |
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