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#18
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Re: [FVC]: Longer competitions
Quote:
On the other hand, perhaps FIRST is trying to add some uncertainty to the strategy of the game -- an alliance that sees that its opponent is low-scoring might strategize to help its opponent score some points near the end, benefiting them both. I suspect this is why 3053 didn't try for the atlas ball in a 1 vs. 1 match we played with them. Quote:
The 2 models that have invaded my brain this past week look like the following: Increment Model - For each match, separate team numbers by different increments. Advantages: • No duplicate alliance partners • Minimal duplication of opponents • Odd number of teams is easily dealt with Disadvantages: • No provision made for minimum spacing Node Model - Form clusters of 8. Have each team play 7 matches (or fewer) against the other teams in the cluster. Advantages: • No duplicate alliance partners • For tournaments of > 15 teams, minimum spacing of at least 2 matches Disadvantages: • Duplicate opponents are likely • For number of teams not divisible by 8, special provisions must be made (if the remainder is close to 8, leave gaps and fill in with volunteers. If the remainder is close to 1, mix in the extra teams, extending the cycle length by 1 match. The details take 9 pages. and are attached. If you can see improvements or ways to overcome the disadvantages, please send them along. |
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