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#31
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Re: [FVC]: Longer competitions
Dave,
We could not find a happy medium when generating the match schedules. When we tried to set a lower minimum match spacing, we sometimes ended up with teams competing in a match while needing to be queued up for another match. It is possible that we just didn't go through enough iterations to ensure that we didn't have duplication. It also didn't help that we had to generate the match schedule three times because of teams being initially on the list, then not showing up, then finally showing up during opening ceremony. We didn't have enough time to go through the list and check for duplicate matchups. Some of those issues may have contributed to those other events having similar duplicate matchups. Quote:
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#32
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Re: [FVC]: Longer competitions
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Blake |
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#33
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Re: [FVC]: Longer competitions
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Instead of putting the information about match spacing's relationship to duplicated encounters in a manual, and then apparently leaving it up to a harried user's eyeballs and brain to scan the freshly created match listing for "problems"; why not have the software display/print out some statistics (along with each match list it generates) that identify the extent to which those problems actually exist in the matches??? In addition to creating the match list, the software should report any/all things in that match list that a human should assess before that human actually uses the list..... I give myself this sort of help in the Excel spreadsheet that I use. Blake |
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#34
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Re: [FVC]: Longer competitions
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I don't want to shorten the learning curve for me, I am already pretty far along it. I want to point out (assert) that much, perhaps most, of the "learning curve", in the sense that I am trying to convey, is an unnecessary stumbling block that will impede FIRST's progress. Carried to an outrageous extreme, clique-ish-ness within FIRST could result in the organization being a fading set of early adopters that are being absorbed into some newly-minted, 10,00-team organization rather than actually being that 10,000 team organization. Quote:
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Today, when I look around, I notice that many vital volunteers accomplish their goals through laudable, heroic effort; but that won't cut it if FVC takes hold and raises FIRST market penetration from under 5% to somewhere around 50%. The smarter not harder cliché comes to mind. Now if only I were smart...... Blake Last edited by gblake : 27-04-2007 at 11:39. |
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#35
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Re: [FVC]: Longer competitions
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#36
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Re: [FVC]: Longer competitions
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Change a few of the "if"s above and maybe two-day events won't become necessary. Blake Last edited by gblake : 29-04-2007 at 16:04. |
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#37
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Re: [FVC]: Longer competitions
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Far more successful were the 2 scrimmages held by the Northern CA State partners. These events were "come as you are." Some teams came with reasonably advanced robots, others came with never-opened Vex kits in boxes. At the first scrimmage, teams mainly built and tested on the field throughout the day (several teams had no practice field or elements at home), and around 3:00, a series of 2 vs. 2 matches were held, open to any team that had something that rolled on the ground. Because of the small number of teams (8), each team had the chance to play 6 or 7 matches (run in rapid succession over the course of an hour). My team loved it because every member got to driving practice, something that would never happen at a formal event. The more that is required by an event (time, money), the harder it is to get rookies to come. Once they attend their first event, they typically become "hooked" as they are inspired by those around them. At that point, having more complicated events (2-day, or multi-event leagues) is very practical and desirable. But the trick is to get them to the starting gate. I think that having smaller regionals (about 20-ish teams) that send the top-performing teams to larger Championships could accomplish this goal. With fewer teams, you can run more matches, and scouting is much easier. The "winners" are more willing to spend the money to attend a 2-day Championship, because they feel pride at having "earned" their place, and the excitement of their success at the first event provides sufficient momentum to propel them to the next level. While some don't like the idea of having 3 layers to get to Atlanta, the reality is that in the future, Atlanta may become a privilege enjoyed only by a very select few -- for example, in FLL only 100/8000, or < 2% of teams attend the World Festival (vs. 100/550 ~18% of FVC teams). At some point, advancing to a Championship may be considered almost as much of an honor as advancing to Atlanta is now, but with less travel. |
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#38
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Re: [FVC]: Longer competitions
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What has evolved into the community (still very loosely organized) that is becoming the Potomac Vex League, started with a couple of come-as-you are "practice session" and every month since then has attempted to hold a workshop or scrimmage if something big isn't already occurring in the region that month. Giving teams, school classes/clubs, etc. the early chances to get their machines built and driven in nearby, low-key, no-risk, supportive somethings called practices, workshops, and/or a come-as-you-are day of fun, seems to be an effective way to get them over the initial hump. Then after they have played a little metaphorical tee-ball, they are ready to ease into a steadier diet of periodic events. Next season I hope to see 5 or 6 new formally registered teams come out of this year's informal league regulars, and see the league pipeline become primed by another 5 or 6 groups who are repeating the process we seemed to get right this year (or we just got lucky - time will tell). To connect this to my previous message and to MM's comments: Announcing to a group of complete newbies (perhaps containing a high percentage of NEMOs) that a hard-fought competitive season is going to occur if they sign up, might scare them away. Easing them into a steady diet of periodic competitions can work well; and then once they are in the habit of inspiring students by steadily giving the sustained positive feedback (fun) of frequent competitions, FIRST can enjoy the side-effect of not having to make every FIRST championship so long and exciting that it makes the entire season of work worthwhile. The league play took care of much of that. However, there is still the matter of figuring out a way to run a championship's field-competition so that the participants generally agree that the best teams have bubbled to the top. Giving teams plenty of time on a league field before the championship only hits some of the important aspects of a successful FVC program, not all of them. Ensuring that enough championship matches are played in a format in which the luck-of-the-draw is substantially less important than the skill of the team, is not solved by league play unless, the league play results are somehow factored into the championship matches. Summary: Come-as-you-are practice sessions & workshops = Good for each/every early season and especially for new clubs/teams/classes. Frequent league events = Good for helping teams feel they get enough return on the time and money they invest during a season. How to best organize champoinship matches = ???, but a small handful of Quals doesn't seem to sit well. There is too much random luck involved. ManicMechanic - Did I get this summary right? Blake |
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#39
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#40
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Re: [FVC]: Longer competitions
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I need to do this for myself anyway for scrimmages, having some help will make life easier, not harder. I have been nibbling around the edges of the problem; but I haven't hit upon an approach that I like yet. The result has been two long nights of manually building lists of match pairings (for N=20 and for N=16) (Ugh). Blake |
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#41
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Re: [FVC]: Longer competitions
The randomness as well as the ranking point system bother me as well, and I am not sure it delivers the expected results. But that is another discussion.
Would it be an improvement if teams were sub-grouped into lots of four and then had to play three matches between themselves? Because everyone would be on the field, it might be much faster to run. You might even be able to repeat the regrouping three times (each team would then play nine matches). Without giving this more than 20 seconds thought, I think this might reduce the effect of random partners causing such wild swings (more matches certainly would). --Bill Wiley |
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#42
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Re: [FVC]: Longer competitions
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On the other hand, perhaps FIRST is trying to add some uncertainty to the strategy of the game -- an alliance that sees that its opponent is low-scoring might strategize to help its opponent score some points near the end, benefiting them both. I suspect this is why 3053 didn't try for the atlas ball in a 1 vs. 1 match we played with them. Quote:
The 2 models that have invaded my brain this past week look like the following: Increment Model - For each match, separate team numbers by different increments. Advantages: • No duplicate alliance partners • Minimal duplication of opponents • Odd number of teams is easily dealt with Disadvantages: • No provision made for minimum spacing Node Model - Form clusters of 8. Have each team play 7 matches (or fewer) against the other teams in the cluster. Advantages: • No duplicate alliance partners • For tournaments of > 15 teams, minimum spacing of at least 2 matches Disadvantages: • Duplicate opponents are likely • For number of teams not divisible by 8, special provisions must be made (if the remainder is close to 8, leave gaps and fill in with volunteers. If the remainder is close to 1, mix in the extra teams, extending the cycle length by 1 match. The details take 9 pages. and are attached. If you can see improvements or ways to overcome the disadvantages, please send them along. |
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#43
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Re: [FVC]: Longer competitions
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http://www.chiefdelphi.com/media/papers/1996 Yolande Last edited by ManicMechanic : 04-05-2007 at 18:46. Reason: uploaded paper |
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#44
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Re: [FVC]: Longer competitions
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I personally would rather see more numerous smaller events than a fewer number of larger events. Really its an issue of limiting the number of teams in order to give the teams at the event a reasonable number of matches. That being said, FVC has had this year a quick match-to-match turnaround (2 fields is a must) so we were able to play more matches much faster than FVC in event. At this point, I would very much agree with Rich - Keep it to one day. With more events held with fewer teams, multiday events arent needed. |
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#45
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Re: [FVC]: Longer competitions
More events with fewer teams = more tournament sponsors needed to help underwrite the costs of holding the events.
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