Go to Post The way things generally work in cases like this is simple: if you know something, you can't say it. So keep in mind that if someone does say something, it usually means they don't know. - Alan Anderson [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1   Spotlight this post!  
Unread 19-05-2007, 11:34
dlavery's Avatar
dlavery dlavery is offline
Curmudgeon
FRC #0116 (Epsilon Delta)
 
Join Date: Jun 2001
Rookie Year: 1996
Location: Herndon, VA
Posts: 3,176
dlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond reputedlavery has a reputation beyond repute
[Official 2008 Game Design] Game Elements and Subtasks

This thread is a spin-off of this discussion, and has been started to focus on game elements and subtasks. If you don't have a fully developed game, but have a great idea about a piece of a game or an idea about something that has never been done before, then this is the place to talk about it. As examples from the past, someone could use this thread to post a suggestion to use funny pyramid-like PVC structures as an element, or that throwing objects would make for a great engineering challenge. Someone else may have a very creative idea for the role of the human player (while some may propose no human player at all). Others can use those ideas as a creativity springboard to develop a game concept.

-dave
__________________
"I know what you're thinking, punk," hissed Wordy Harry to his new editor, "you're thinking, 'Did he use six superfluous adjectives or only five?' - and to tell the truth, I forgot myself in all this excitement; but being as this is English, the most powerful language in the world, whose subtle nuances will blow your head clean off, you've got to ask yourself one question: 'Do I feel loquacious?' - well do you, punk?"
- Stuart Vasepuru, 2006 Bulwer-Lytton Fiction Contest



My OTHER CAR is still on Mars!!!
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Official 2008 Game Design] OK, so YOU design the 2008 game... dlavery FRC Game Design 25 20-02-2008 23:31
[Official 2007 Game Design] Game Elements and Subtasks dlavery FRC Game Design 80 06-12-2006 21:40
[Official 2007 Game Design] Autonomy And Other Technology Discussions dlavery FRC Game Design 48 02-07-2006 20:05
[Official 2006 Game Design] Game Elements and Subtasks dlavery FRC Game Design 79 02-12-2005 21:35
[Official 2005 Game Design] Game Elements and Subtasks dlavery FRC Game Design 60 19-10-2004 21:06


All times are GMT -5. The time now is 02:32.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi