|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||||
|
|||||
|
[Official 2008 Game Design] Radical Tournament Ideas
This thread is a spin-off of this discussion, and has been started to focus on radical tournament structure changes. This thread is intended to collect innovative ways to structure tournament play. Using previous years as an example, this might include ideas to add human players to a robot-only format, or to change the three robots playing at once to a three-team alliance format. Sizes of alliances, lengths of matches, number of matches at a tournament, etc are all open for discussion. Like the other threads, this thread is meant to collect creative ideas that can be applied to any game concept.
-dave |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2008 Game Design] Game Elements and Subtasks | dlavery | FRC Game Design | 35 | 25-05-2008 22:37 |
| [Official 2008 Game Design] OK, so YOU design the 2008 game... | dlavery | FRC Game Design | 25 | 20-02-2008 23:31 |
| [Official 2007 Game Design] Radical Tournament Ideas | dlavery | FRC Game Design | 60 | 02-12-2006 11:54 |
| [Official 2006 Game Design] Radical Tournament Ideas | dlavery | FRC Game Design | 40 | 17-12-2005 15:33 |
| [Official 2005 Game Design] Radical Tournament Ideas | dlavery | FRC Game Design | 42 | 26-04-2005 19:19 |