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Re: [Official 2008 Game Design] OK, so YOU design the 2008 game...
Field Size: 54x24 roughly
There are hexagon goals in the middle of the player station walls that are 6 FT across the points of the hexagon. There are also four more, two on either side of the field. All of the goals are centered over the walls. The player station goals are 5 FT tall and the other goals are 3 FT tall and all sides are clear with alliance colors at the top. The goals in front of the player station and on the other side of midfield belong to the other alliance. Example: The goal right in front of a driver blue belongs to red, while the two closer side goals belong to blue. At midfield in the center there is a 7 FT tall hexagon tower that is 3 FT across the points of the hexagon and is also clear. It has openings for a game piece on all six sides. All of the opening are movable up and down between 3 FT and 5 FT and are randomly changed before the start of the matches. There are also lights right above the openings, red, blue, or green. Each alliance has one of each color light on their side of the goal. On both sides at midfield are 2 FT high half-hexagons in between the two goals on the sides. In the half-hexagons are buttons for each alliance and there is another for each alliance inside the tower at the bottom. In the corners are launchers that drop game pieces onto the field. There are two human loading zones on either side of the field by the player stations. Game pieces: The game pieces are hexagon balls or hex-balls, about the size of either a soccer ball or a kick ball, and are built like the tetras were. There are three types of them, one is a common color and is worth 2 points, these are entered with the launchers, another is colored the same as an alliance and is worth 4 points, these are entered by human players, and the last is colored yellow and worth 3 points. The yellow ones are used for autonomous. Robot Sizes: Same basic rules as last years, with three different starting sizes. Human player: The human player action will be just like triple play, but they don’t have to wait for the robot to back out and in, and will add their color game pieces to their robots. The drivers temporally “disable” their robots so the human players can load, by both of the drivers standing on mats. This will allow more than one human player to load a robot. Autonomous: The goal is to place a yellow hex-ball into the center goal, it does not matter which opening it goes into, and one on each button on the sides. Autonomous will be 30, 20, or 10 seconds. It depends on how many robots for the alliance will be moving and you have to let the refs know if you will be moving. If only one robot is going to try for all three alone, it will be 30 seconds. If two try, then 20 seconds, and finally 10 seconds if all three try. Winning autonomous will let you human load first, and gives you double the points of all three hex-balls. Double point is only awarded if all three hex-balls are scored. If both alliances score all three of there hex-balls, then both will human load first. Match Length: The match starts with autonomous. After autonomous, the match will be 2 minutes long. Human loading can take place in the first 30 seconds it that alliance scores in autonomous, if neither alliance scores then no human loading for the first 30 seconds. After that anyone can human load for the final 1:30. Scoring: The object is to score the hex-balls in you goals. You get point value of the hex-balls in any goal. There will be a home zone line in front of the player station wall. If you can get all three of you robots behind the line at the end of the match, then you get double the score in your far goal. The winner is the one with the most points. |
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