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Unread 21-05-2007, 20:14
Ryan Foley Ryan Foley is offline
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Re: [Official 2008 Game Design] Game Elements and Subtasks

1) Let's bring back the design variety from 2000/ 2001/ 2004. The past 3 years have really only had one, maybe 2 things that robots could do. While this emphasis on driving and strategy makes for a great game, it would also be interesting to see a game with enough tasks for robots that it's possible to have an alliance where no two robots do the same thing.

2) Lots of possible game objects: footballs, bowling pins, frisbees, trash cans, 55 gallon drums, wheelbarrows (wow those would be hard to control), pool noodles, empty 2 liter soda bottles

3) End game robot points: we've seen ramps, hanging bars, end zones, and now climbing on other robots. How about something new? Climb a vertical pole, fit UNDER a platform, or even base points on whether or not the robots can fold back up to fit inside the starting envelope (that could be fun).

4) Make the robot a goal again,
except this time, double points for each of your color scoring objects in an OPPOSING robot.

5) make the autonomous target a MOVING target (catch a roomba?). Kind of goes with the idea from the post above.

more ideas later
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FRC #5687: The Outliers [2015-?]
FRC #1995: Fatal Error [2007-2009]
FRC #350: Timberlane Robotics [2001-2004]

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