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Unread 23-05-2007, 12:48
kawelch kawelch is offline
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Re: [Official 2008 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Kelly View Post
The last several games have been focused on putting game pieces places, while the game pieces themselves were generally easy to obtain. I think it would be neat to have a game where you are trying to get and keep either a lot of little pieces or one big piece.
I keep saying pick-up sticks. Different points for different color sticks. Penalty points for getting your opponents color. Blue and red, of course, yellow for anyone and green that is worth big points if scored in autonomous. A a few black ones that let you carry more than one at a time if you get it and keep it...

and nothing goes back onto the field once scored.
 


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