Re: [Official 2008 Game Design] Game Elements and Subtasks
What about a new kind of ball? I know that there have been a good number of games with balls, but what I am talking about is completely different. I want to think more like a 'football' (or some other misshapen sphere). A football would be easily obtained and a game could be easily found. It would create a difficult dilemma of how to grab/ how to throw/ or whatever else you can think to have them do with a football. Also, I would like to see weights some how involved this year. Perhaps have medicine balls or something where the robot is more about endurance. Something like Atlas Stones from the World's Strongest Man Competition. It would make it really hard to be too aggressive and would allow for maximum GP.
Another idea I had was for the alliance making format. The way it has been is a lot like elementary -turn-based- selection. Instead, I suggest we do it more like the way they do in industry. Make the alliance off the field. Make appointments to meet with prospective partners, discuss the stipulations for which the alliance would exist (i.e. we will be your partner if you focus on defense), and then announce together all at once the alliance that has been made. This seems to me to be a lot more industry based and appropriate for such an important decision.
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