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#46
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Re: [FVC]: Longer competitions
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1) Less whoop-tee-doo for each small(er) event. Finding the right balance between non-robot entertainment, ceremony, decoration and marketing eye-candy, and making the events attractive simply because the students' competing robots are interesting; is a tough judgement call. However, most local sports leagues manage to attract participants and crowds with the action on the field, not with other trappings. FIRST may want to adopt revised tournament standards (beyond the revisons already suggested during this last season for inexpensive events) for these proposed smaller events. I presume that if FIRST competitions expand into the majority of the US' schools, then those schools and related organizations will take over determining how much of those marketing expenses are important to the program. If FIRST continues to be responsible for regional and world championships, then I presume those would still have budgets similar to their current ones. 2) Teams will need to have opportunities to attend these events throughout the 6 month FVC season (or whatever length it evolves into) at times that match their local calendars. Offering a team two or three small events nearby them does no good if the events occur too early or too late in the season to match their local needs. People in the small regions or counties/cities these proposed smaller events serve will need to be (trained and) entrusted with running them, or the formal FIRST organization will need to expand enough to supervise all of the events at the times the local areas need the events. The events final results will need to satisfy a globaly enforced standard. Their fanciness (and expenses) will not. 3) If the number of teams increases dramatically and if tournaments are small, then winnowing the teams down to a managable number for an (assumed) eventual world championship will require a few levels of competition. Attending these levels will be an expense, and as the lucky/better teams move up this ladder they will have to travel farther and farther from home.... For these teams, this might cause a net increase in time and expense, not a decrease! ------------------------------------------ So... While I understand and agree with Kathie's point about funding more instances of the current style of tournament, I suggest that additional sponsors aren't needed so much as events that are less patrician and are more plebian. As the program becomes successful, more widely adopted, and more engrained in the culture, there is less need to make each event a perfect, do-or-die showcase that "hooks" first-time participants. Managing the transition from now until then is the tricky part.... Blake |
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#47
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Re: [FVC]: Longer competitions
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Two words: FIRST Alumni Often, student organizations at colleges can get the use of college facilities at free or reduced cost. Reaching out to FIRSTs best resources: its people, is the way to alleviate that particular problem. By small local events, I mean like 35 team events - not small but at the same time, small enough everyone can get their 6-7 matches in. |
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#48
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Re: [FVC]: Longer competitions
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This is 6 hours if everything runs like clockwork. This doesn't include a lunch break, opening/closing ceremonies, etc. Also, only a single field is implicit in the time per match. I agree that this can be done, but you can safely bet that many events that attempt to stick to a schedule like this will run long. Of course I'm in the camp that likes longer (multi-day) FVC events.... Blake |
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#49
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Re: [FVC]: Longer competitions
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This previous experience resulted in great disapointment for the Southern California teams that went to Atlanta. Only 4 matches over two days? They felt that the cycle time between matches was unreasonably long. Remember this was from teams that have RUN competitions (both Vex and FRC), so they have some idea what they are talking about. |
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#50
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Re: [FVC]: Longer competitions
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In my message I wanted to remind folks of the difficulty of pulling off a low-budget, 1-day event with 35 teams and 7 matches per team on a single field. Your are right. Fetching and then later returning a borrowed 2nd field, and digging up volunteers to help with the extra duties of running a 2nd field, is one way (one that I like) to make it safe to plan on running 35 teams through 7 matches in one day. Blake |
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#51
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Re: [FVC]: Longer competitions
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The distance between the pits and the field is a huge determinant in how desirable it is to have time between rounds. If the pit is in the same room as the competition field, minimal time between rounds is fine. If the pit is in the GWCC & field is in the dome, I would either prefer a very long break, or a very short one (10 minutes between matches is fine if you don't have to go back and forth). If the teams cycle once per hour, I would deliberately try NOT to have much minimum spacing so that some breaks are very short, which would make the next break very long. Much better to have one break of 10 minutes and one of 1-1/2hours+ than to have 2 breaks of exactly 50 minutes, most of which is eaten up in "commute" time. Longer breaks this year meant we actually got to spend some time in the pit, whereas in 2005, we were so exhausted running back and forth that we sometimes just found a place to plop ourselves outside the intervening corridor. Our pit experience this year was very valuable -- we got to check out other robot designs, exchange funky drawings with other teams, talk in broken Mandarin about rules, procedures, and culture to the Chinese teams (they'd never done alliance selection), and generally connect to the community at large. Despite the fact that there were 100 teams this year vs. 53 in 2005, we had a much better sense of the abilities of the various teams and robots (and had our favorite picked out for the finals). When we returned home from Atlanta in 2005, we divvied up the 4 (free) kits among the 4 students, and those kits went virtually untouched for over a year. Invitations to get together for building projects were politely declined, and three of the 4 students never returned to Vex. In contrast, when we returned home from Atlanta this year (4 rookie students, one veteran student), the rookies went scouring e-bay & Vexlabs for Vex paraphernalia and their wallets are now considerably lighter. They are talking about numerous projects for the summer. Inspiration comes from enjoying the ride. If adding matches does not diminish the total experience, I'm all for it, but it's important to consider what is lost by adding matches, as well as what is gained. |
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#52
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Re: [FVC]: Longer competitions
MM,
With only 4 or 5 students on an FVC team, it is hard to split them up, but your experiences are an argument for either having fewer matches, OR for dividing up the team during the competition. Other options exist too. For example:
You are right that if everyone is making the hike from the pits to the field and back every 60 minutes, then everyone is losing about 45 minutes of productivity during those 60. Slowing down the pace of the matches is one degree of freedom that can be used to reduce this waste (Seems dissatisfying). Changing the location of the field or pits is another option (tough). Dividing the team to conquer the jobs is another way (Seems fairly easy to me, but maybe others would hate it). Blake |
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#53
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Re: [FVC]: Longer competitions
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After working at the NJ Vex event, Hartford, Delaware, and the championship events, I really think that that schedule works. You mention a second field increasing costs: a second day of a venue also increases costs, probably a lot more than a second field would cost. A field costs 1300 dollars, and different groups borrowing each other's fields makes a lot of sense to negate that cost. |
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#54
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Re: [FVC]: Longer competitions
I agree that the travel back and forth between dome and pit is a huge waste of time, and I can see how seven matches would make the logistics even more daunting. I know that we missed our practice match because of the distance.
I am still enamored with the idea of grouping teams into lots of four and then having them play all three combinations successively. Although I haven't done any statistical analysis of the concept, my instinct tells me that it will not result in a series of pairings that are any worse than the current method and that it might normalize out the problems that occur when one robot on a team is much less capable than its teammate. If the regrouping is performed three (or four times for nationals) with no repeat teammates (this can be done), you will actually have more matches (which is itself the best equalizer) across a what may be a more even distribution of partners. Because all the teams are present and loaded with crystals for their first match, the opportunity for delays is that much less for the second and third matches of each regrouping. This also forces teams to produce bots that can run for three matches in a row, in a manner similar to that which occurs during the finals. The one other item that needs to be addressed is forcing a team to compete when their partner is a no-show. My solution is to have all teams that have just competed to remain ready to fill in for any teams that are not present or become disabled during a match. The last grouping of the day would be used as backup for the first grouping. --Bill Wiley Coach, Vexy Things |
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#55
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Re: [FVC]: Longer competitions
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I never said it couldn't/shouldn't be done, I simply pointed out that some folks in some locations might not immediately identify that approach as a small or inexpensive approach.... Same goes for attempting to stay on a schedule that attempts to fit 35 teams times 7 matches per team into 6 hours. I never said it couldn't be done. I just said that if the next few seasons contain dramatically more "small and inexpensive" 35-team, 7-match, 1-day events than this last season held (as a hypothetical consequence of both significant and rapid growth, and hypothetical FIRST encouragement of that style of tournament); then I predict that a lot of the tournaments are going to run long. I don't say this becuse running on time is impossible; I say it because I predict that there will be a lot of "newbies" running and participating in those events. My true, big-picture, bottom-line is that these sorts of topics are never black and white. The only realistic "answers" are always compromises. A clever governing body will encourage the compromises that align best with their long-term objectives and will not get distracted by transient conditions that can be overcome by a little patience. I would love to hear those official long-term FVC objectives for three reasons. 1) I could align my local league efforts with the vision (either to contribute to it, or to complement it). 2) I could offer positive feedback and constructive criticism based on my local experiences. These could be combined with the experiences of other locations to help establish what the FVC governing body has to make common across all locations, and what it can leave optional or unspecified. 3) I could pass the objectives/vision on to my peers, local financial sponsors, local team sponsors, etc. so that they aren't surprised (in some bad way) as the program matures and so that they can plan their long-term investments. To return to the thread's topic... The subject of "the length of a typical FVC event" is right smack in the middle of any conversation about how FVC might chose to pursue its long term objectives. I have profited from the discussion so far. Blake Last edited by gblake : 02-06-2007 at 00:04. |
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#56
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Re: [FVC]: Longer competitions
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#57
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Re: [FVC]: Longer competitions
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#58
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Re: [FVC]: Longer competitions
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One other way that I could see to reduce wasted travel to the pits in Atlanta is to open one of the gates from the competition floor to the stands so that immediately following a match, teams could watch other teams (would greatly improve scouting), rather than running back and forth. This would some introduce some complications but I think they could be fairly easily addressed. 1) A gatekeeper would be needed to make sure that only appropriate badges would receive admittance from the stands to the floor. 2) FIRST would need to decide whether to permit teams to carry their robots into the stands, since spectators are not required to wear safety glasses. If not, a robot "parking lot" with "valet" could be designated -- leave your robots on the floor when you go to the stands. Yes, we would hate the divide and conquer strategy (we are a young team trying to deepen our bench, so I realize that the more developed teams would not necessarily feel this way). Our students stuck together most of the time, and much learning occurred through the continual running commentary that went on, especially right after a match. One member would reflect on the team's performance, another would chime in a suggestion, others would critique/analyze it, and the whole team would arrive at a consensus as to whether they would implement that change for the next match. Some of these comments were strategy-related, some design-related for the future. They also made many observations on other teams' strategies & designs and incorporated some of the ideas from earlier matches into later matches. As demonstrated by the requirements of the engineering journal, reflecting is an important part of the experience, not only after a tournament, but in the middle of the process. If teams could travel from the floor to the stands, I think adding one extra match on Thursday afternoon and one on Friday morning (for a total of 6) would not cause too much extra stress (on the teams -- I don't know about the tournament staff). But I would not recommend trying to squeeze in 7. While a limited number of matches may cause teams to feel that the rankings were unfair, the crux of the matter is this: did the limited number of matches result in the best teams being excluded from the finals, causing the "wrong alliance" to come out on top? I think not! When done right, alliance selection paints a better picture than limited statistics can. |
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#59
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Re: [FVC]: Longer competitions
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I personally would have preferred to see a two day event at the nationals, however, for whatever reason (I don't know) it wasn't. Regionals, however, I think work better as 1 day events, because as soon as an event becomes an overnight venture, cost spikes - securing the location overnight, reserving the venue another day, getting volunteers, etc all adds up. Plus the 1 day events run great - I think they are a lot more efficient than 2 day FRC events. I also think that FRC events could be done in one day, but there are too many teams and the reset time is longer than vex fields, thus 2 day events for FRC. |
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#60
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Re: [FVC]: Longer competitions
One of the reasons teams at Championships needed to return to their pits was for the judges to interview them! Several teams that had been identified as potential award-winners never seemed to be in their pits when we came around.
When you have such small teams as ours on FVC, it's difficult to do scouting, visit the practice area, travel back and forth from pits to competition field, and still staff your pit with enough team members that the judges can interview you. It's one of those things we have to work on, as the program evolves. |
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