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#13
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Re: [Official 2008 Game Design] OK, so YOU design the 2008 game...
Ideas that can really make an interesting game
1 - 'Goals' don't start as red alliance or blue alliance, but must be captured in order to gain points. 2 - Limited vision of the field from the driver station. Human player has full vision, visual cameras on robots can be used. 3 - Field evolves as the competition (i.e. the regional/national) progresses. 4 - Different flooring...maybe something like you'd walk on in a country fair crazy house...spinning parts...If I would like to see anything interesting happen to the competitions, I would want to see a floor change. 5 - If Water becomes a possibility, use water as the game piece rather than an obsticle. 6 - Auto-mode at the end of the competition, rather than the beginning. 7 - More constructive robot-to-robot interaction, similar to the lifting robots bonus of Rack n' Roll. Maybe learn from the A-Bomb from Aim High... 8 - A game that requires 60% gameplay, 40% robot...like Aim High was. It makes for much more exciting matches 9 - A game that, in good spirit and good fun, pits the experienced teams against the new teams. 10 - http://www.youtube.com/watch?v=JCkmqTFr1jg Last edited by Tetraman : 24-07-2007 at 23:51. |
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