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Re: [Official 2008 Game Design] OK, so YOU design the 2008 game...
I'm not going to post an overview of an entire game, just put out a few points that I'd like to see.
1) Multiplying score or value of a game piece by completing a certain task.
2) Bonus points at the end, but not enough to outweigh the efforts made in the first 1:30 of a match.
3) Important autonomous, but not enough to overwhelm the alliance on the losing side of autonomous.
4) Durable game pieces.
5) If 4 isn't possible, let them be cheap and abundant.
I was going to point out year numbers so people would know what I was refering to, but I figured that everyone on Chief Delphi knows what I'm talking about when I mention an overwhelming autonomous, especially the GDC.
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Quote:
Originally Posted by Koko Ed
The sign applause was definately one of the best moments I had ever witnessed at a FIRST event.
Who knew silence could be so loud?
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