Go to Post To put it simply, its clearly become this. The teams that can score a lot, do well. Rather shocking, isn't it? It doesn't matter if you're a shooter, dumper, power dumper, gravity dumper, spitter, flinger, dunker, shumper, barfer, dropper, or whatchamacallit. Points are points. - Looking Forward [more]
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Unread 31-07-2007, 00:38
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Dan Petrovic Dan Petrovic is offline
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Re: [Official 2008 Game Design] OK, so YOU design the 2008 game...

I'm not going to post an overview of an entire game, just put out a few points that I'd like to see.

1) Multiplying score or value of a game piece by completing a certain task.

2) Bonus points at the end, but not enough to outweigh the efforts made in the first 1:30 of a match.

3) Important autonomous, but not enough to overwhelm the alliance on the losing side of autonomous.

4) Durable game pieces.

5) If 4 isn't possible, let them be cheap and abundant.

I was going to point out year numbers so people would know what I was refering to, but I figured that everyone on Chief Delphi knows what I'm talking about when I mention an overwhelming autonomous, especially the GDC.
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