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Unread 08-08-2007, 13:33
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Re: Wii360... perfect example for RC?

Controlling a robot with a Wiimote? It's been done.

http://www.youtube.com/watch?v=mj4lsNw3IG0
http://www.youtube.com/watch?v=0qEotHQgUsg
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Unread 15-11-2007, 12:05
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Re: Wii360... perfect example for RC?

Quote:
Originally Posted by jgannon View Post
using it on a industrial robot and on the ones in first are two different kettles of fish. Provided it can be done logically with less gear and headache while conforming to the rules, the more articulated arms and turrets might get a boost and be competitive with the scale arm model I saw this past year.

The nunchuck is probably the more likely to have broad uses for turrets and launchers due to simplicity.
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Unread 16-11-2007, 11:37
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Re: Wii360... perfect example for RC?

I don't believe arm control with a Wiimote would be stable at all. I played Wii Sports at a party a few weeks ago, and I was always crooked or off or shaky. Combine it with jumping up and down when you succeed at something and BAM you just hit the ref in the head. It would definitely take alot of practice and discipline to pull off.

For driver control, well, I played Descent 1/2/3 and could fly off of 3 axes at once using a single joystick -- it was sick and nothing but fun. All of those wierd hellical patterns you get from a spherical coordinate system? Yea I could fly those. I guess I'm a little biased there, but I will be stubborn and say that a single joystick is the best way to drive a robot.

On the other hand, with a hard-mounted WiiMote on your robot, you could get some serious sensor feedback control if the RC/OI would ever support it. I've already posted that idea here for future games.
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Last edited by JesseK : 16-11-2007 at 11:42. Reason: link
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Unread 16-11-2007, 11:57
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Re: Wii360... perfect example for RC?

Isn't there something about a positioned IR transmitter thats involved too? Or are we talking about using the accelerometers only?

Jacob
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