Go to Post using CD to answer my question is not the way to get the "ALL-BINDING FIRST ANSWER." - rees2001 [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #17   Spotlight this post!  
Unread 10-08-2007, 09:40
SteveJanesch SteveJanesch is offline
hopes he has enough oomph
FRC #1533 (Triple Strange)
Team Role: Mentor
 
Join Date: Apr 2007
Rookie Year: 2006
Location: Greensboro, NC
Posts: 103
SteveJanesch is a splendid one to beholdSteveJanesch is a splendid one to beholdSteveJanesch is a splendid one to beholdSteveJanesch is a splendid one to beholdSteveJanesch is a splendid one to beholdSteveJanesch is a splendid one to beholdSteveJanesch is a splendid one to behold
Re: [Official 2008 Game Design] Game Elements and Subtasks

I had a general idea for a game piece which requires two or more 'bots working cooperatively to score it. I was originally thinking of something like a long bar that had to be lifted or pushed to have its ends supported by two narrow platforms or posts or something. The bar would be structured and the size of the 'bot restricted that it would be nearly impossible for a single team to score the piece. (I'm thinking as I type here, so forgive me as I bounce around.) Maybe something like a sealed length of PVC pipe with weighted balls inside, so the center of gravity changes wildly as you handle it - if you grab one end and lift it, the balls roll away from you. Limiting the width of the gripper/mechanism on the robots could ensure that you'd need a 'bot at each end to manipulate the thing.

After reading the other posts here, it struck me that another possibility is that a bar (no longer loaded with weights, necessarily) could be assembled first and then placed in scoring position, with scores increasing with the length of the bar - maybe up to four or five segments - and/or the height of placement.

Another scenario is to use a flexible game piece, like a rope or hose, having to be supported in multiple places (got this idea from the post with light ropes). This could be multiple robots or a single one doing a segment at a time. Points could be scored for number of places suspended, height, or floor area enclosed; penalties for interfering with the opponents rope. That'd benefit a short 'bot which could still travel beneath the ropes.

- Steve
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Official 2008 Game Design] OK, so YOU design the 2008 game... dlavery FRC Game Design 25 20-02-2008 23:31
[Official 2007 Game Design] Game Elements and Subtasks dlavery FRC Game Design 80 06-12-2006 21:40
[Official 2007 Game Design] Autonomy And Other Technology Discussions dlavery FRC Game Design 48 02-07-2006 20:05
[Official 2006 Game Design] Game Elements and Subtasks dlavery FRC Game Design 79 02-12-2005 21:35
[Official 2005 Game Design] Game Elements and Subtasks dlavery FRC Game Design 60 19-10-2004 21:06


All times are GMT -5. The time now is 20:18.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi