Go to Post Hey people, I found out the answer to my question and that one guy eric is right all you have to do is read the manual. The rules are in chapter 7.3.5.1, sections - .:) - ronald [more]
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Unread 31-08-2007, 01:54
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Re: pic: FRC294 Prototype base

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Originally Posted by Gabe View Post
Why aren't the fronts sloped anymore? That was the eyecatcher form your frame last year that made me remember your robot from everyone else's.
I have the sketches to do it, but we end up with a heavier frame. I'm hoping they won't be necessary next year, but if needed they can be added back in.
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Unread 31-08-2007, 13:54
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Re: pic: FRC294 Prototype base

I would suggest leaving yourself a lot of leeway for increasing the ride height and attachment points for joining the 2 sides. That way when you see the layout of the field next year you can tweak you design with minimal impact to allow for the climbong of ramps, stair, logs, teammates or whatever is thrown at us in the game design.

Also the cross-members from pod to pod should have a mid span reinforcement of some kind. As soon as contact is made a few times even with bumpers you may find you no longer fit in the box.

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Unread 31-08-2007, 15:30
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Re: pic: FRC294 Prototype base

Very nice design--obviously well thought-out to cover so many design options!
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Unread 31-08-2007, 15:49
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Re: pic: FRC294 Prototype base

Thats a really nice design you got there with a pretty beastly transmission system!! nice and low clearance too. I like to see that! *grins*
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Unread 31-08-2007, 21:16
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Re: pic: FRC294 Prototype base

Have you used Team 33's design before?

In 2005 we used a modified Team 33 style 4 speed transmission. Aluminum side plates instead of Delrin and oilite bearings for the sliding members. We also used 2 CIM motors per transmission through some custom gearing and added additional reduction for a top speed of around 12 - 13 FPS in high. The transmission shifted perfectly every time and it was really neat to hear it constantly shift. It served us very well that year but we did have a problem with it. The shifting gears were prone to heavy wear on our machine. All of the hard shifting caused the teeth of the gears to elongate and become pointed as well as show extra signs of wear where the gears jam into each other during each shift. At Las Vegas, I showed a set to Andy Baker, and he mentioned that everything looked like it was constructed right (proper welds and all, but that he had not seen this problem before). We ran through 5 sets of cluster gears before the season ended (2 regionals and championships).

Now I can't say that this will happen to your team since we did modify the design, but we finally resorted to case hardening all the gears with Kasenit and a small furnace before we got acceptable wear resistance.

Should you also have this problem, consider case hardening the gears. We still use the robot for demos and the gears look fine.

As a suggestion, if you automate the gearbox, consider locking out 2nd gear. With 4 CIMS, the robot stays in 2nd for only a fraction of a second and almost immediately shifts into 3rd. We played with all sorts of rpm shift points, but eventually we just locked out 2nd making it a 3 speed and the robot worked much more smoothly. Of course we could manually put it into 2nd if we wanted to.

The Team 33 design served us very well in 2005 and is about the coolest to hear operate. Were glad we made it, but frankly we don't use that design anymore since it is much easier to buy AndyMarks solution and modify them for our use.

Anyway, I thought I'd share our experiece with the 4 speed design in case you haven't tried it before.
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Unread 07-09-2007, 08:28
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Re: pic: FRC294 Prototype base

Looks good, we had a design like this two years ago, we only had one problem, and let me suggest that you try to avoid this.... The wheels can't be too thick or too thin, but if they are too thin, you will have bad traction, too thick and you can't turn, so if its possible to incorporate into your design having thicker wheels in the middle of the outside two, this will give you good average steering, and there will be plenty of traction so you won't get bullied around.... Just like you, my team has been working for the last 3 years on trying to make a design that teams can't "pick a fight" with. So far, we have had some alright success, but still haven’t achieved victory, this year we have started already brainstorming ideas, comparing and contrasting positives and negatives of all the designs, and we think we have finally found what we were looking for.... are drive train is codenamed RAM and so far, it is pretty impressive from a cad standpoint. I will be posting pictures on CD soon, (when i get them) and you will be able to judge for yourself what you think of it. We all think that its pretty cool, but the competition will be the judge of that. I just want to say, that this is some amazing CAD work, and I hope that this works out for you, just make sure that you have enough traction to handle those gear boxes, or you will regret not doing it (like we did).
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Unread 07-09-2007, 13:55
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Re: pic: FRC294 Prototype base

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Originally Posted by robostangs548 View Post
Looks good, we had a design like this two years ago, we only had one problem, and let me suggest that you try to avoid this.... The wheels can't be too thick or too thin, but if they are too thin, you will have bad traction, too thick and you can't turn, so if its possible to incorporate into your design having thicker wheels in the middle of the outside two, this will give you good average steering, and there will be plenty of traction so you won't get bullied around.... Just like you, my team has been working for the last 3 years on trying to make a design that teams can't "pick a fight" with. So far, we have had some alright success, but still haven’t achieved victory, this year we have started already brainstorming ideas, comparing and contrasting positives and negatives of all the designs, and we think we have finally found what we were looking for.... are drive train is codenamed RAM and so far, it is pretty impressive from a cad standpoint. I will be posting pictures on CD soon, (when i get them) and you will be able to judge for yourself what you think of it. We all think that its pretty cool, but the competition will be the judge of that. I just want to say, that this is some amazing CAD work, and I hope that this works out for you, just make sure that you have enough traction to handle those gear boxes, or you will regret not doing it (like we did).
We were fine traction wise with 5/8" tread, we're running 1" now so it doesn't wear out as fast; either way, it's the same amount of traction. There's no need to run thickner center wheels, and for turning we have a lowered center.

For the 4-speed we are well past traction liminted in 1st and 2nd gear, 3rd and 4th aren't but we won't be pushing in those. If we have the FPs to spare then even 3rd will be traction limited. Most likely for the season we will run AM Gen3 shifters, we just wanted something cool to play with.
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Unread 07-09-2007, 14:27
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Re: pic: FRC294 Prototype base

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Originally Posted by AdamHeard View Post
We were fine traction wise with 5/8" tread, we're running 1" now so it doesn't wear out as fast; either way, it's the same amount of traction. There's no need to run thickner center wheels, and for turning we have a lowered center.

For the 4-speed we are well past traction liminted in 1st and 2nd gear, 3rd and 4th aren't but we won't be pushing in those. If we have the FPs to spare then even 3rd will be traction limited. Most likely for the season we will run AM Gen3 shifters, we just wanted something cool to play with.
If you're traction-limited in both 1st and 2nd gear, why not eliminate 1st altogether? What benefit does it provide?
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Unread 07-09-2007, 15:06
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Re: pic: FRC294 Prototype base

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Originally Posted by M. Krass View Post
If you're traction-limited in both 1st and 2nd gear, why not eliminate 1st altogether? What benefit does it provide?
We'll probably lock out 2nd gear in code....

you got to cut us some slack on the practicality ; We know 4 speeds is overkill, but we figured since we can just bolt on AndyMarks during the season, why not try something cool now? It's the offseason, time to try cool stuff.... And in all honesty, who hasn't wanted to build a 4-speed? We all know they're impractical for most games, but that doesn't take away from how cool they are.

Last edited by AdamHeard : 07-09-2007 at 15:17.
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Unread 07-09-2007, 15:17
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Re: pic: FRC294 Prototype base

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Originally Posted by AdamHeard View Post
We'll probably lock out 2nd gear in code....

you got to cut us some slack on the practicality ; We know 4 speeds is overkill, but we figured since we can just bolt on AndyMarks during the season, why not try something cool now?
Now is the best time to experiment for many teams. We're also focusing a bit on some experimentation this Fall, of course.

I am not too familiar with 33's design for a transmission, so I thought it might be easier, faster and more reliable if you were to eliminate a redundant gear from its design. That said, it may also be more work and more time to make changes to it than not.

I have to be all about practicality because the Fall is the time when the mentors and I get to play around and introduce new ideas to our students, but at the same time, we're spending a lot of money doing so. I need to be able to justify the expense now with tangible benefits later. I can't spend $1000 of the team's money on something that we couldn't possibly use or build in a six-week crunch, y'know?
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Unread 07-09-2007, 15:22
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Re: pic: FRC294 Prototype base

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Originally Posted by M. Krass View Post
Now is the best time to experiment for many teams. We're also focusing a bit on some experimentation this Fall, of course.

I am not too familiar with 33's design for a transmission, so I thought it might be easier, faster and more reliable if you were to eliminate a redundant gear from its design. That said, it may also be more work and more time to make changes to it than not.

I have to be all about practicality because the Fall is the time when the mentors and I get to play around and introduce new ideas to our students, but at the same time, we're spending a lot of money doing so. I need to be able to justify the expense now with tangible benefits later. I can't spend $1000 of the team's money on something that we couldn't possibly use or build in a six-week crunch, y'know?
We have a two speed variant of team 33's that was the same cost in materials to build, so once again we went for cool; both were cheaper than buying AMs though. There is no sense in making it a 3-speed, it is two 2-speeds in series now. If we gave them inverse ratios we could have [AA,AB, BA, BB] (best way to visualize it i geuss) but AB and BA would be the same ratio, so we just made it 4.

these are being built for about the cost of a single AM shifter, so that's not too bad. Also, we have a lot of excess stock/hardware that could be used during the season now.
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