Go to Post Hey Baker - get a haircut! :) - Sean Schuff [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #9   Spotlight this post!  
Unread 10-10-2007, 21:50
=Martin=Taylor= =Martin=Taylor= is offline
run the trap!!!
FRC #0100 (The Wild Hat Society)
Team Role: Human Player
 
Join Date: Feb 2006
Rookie Year: 2005
Location: Bezerkeley, California
Posts: 1,255
=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute
Re: Skunkworks Drive Train??

Quote:
Originally Posted by 114ManualLabor View Post
I'm not digging the shape, however. It looks like the base is a little small. You might want to arrange the modules in a rectangle (diagonally near the corners), in order to be able to use more of the allowed box.
That was my immediate reaction too. Also, is the picture upside-down? Building a drive-train that high off the ground might make you even more prone to tipping.

Quote:
Originally Posted by Bob Steele View Post
simply using a drive system that worked before or one that is neat to design and operate are not good sound engineering decisions by themselves.

Forcing the design of the robot to work in the game is much more difficult than trying to figure out the best design for the game.
To use 254/968/60/22 (the list goes on) as an example I'd have to disagree with you. These teams have used almost the exact same system for the last 7 years with little impact on their success. The enormous quantity of experience they have gained over the years has allowed them to slowly tune and perfect the system. The same goes for any team that has used the same design every year.

These teams are guaranteed a proven, reliable system every year.

Please realize that I encourage innovation. After all, 254/968/60/22 had to start somewhere! What your team designs should be entirely dependent on your own goals for the season.
__________________
"Cooperation; because life is a team sport"
-Philip J. Fry
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
drive train Adama Technical Discussion 30 14-12-2006 20:56
pic: Jester Drive:Mecanum Wheel Drive Train Ken Delaney 357 Technical Discussion 64 29-03-2006 22:16
3 motor drive train nuggetsyl Motors 25 04-02-2005 00:34
Drive Train Thunder360 Motors 5 21-03-2003 20:41
Drive Train archiver 2000 1 24-06-2002 00:37


All times are GMT -5. The time now is 17:05.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi