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Unread 31-10-2007, 14:10
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Re: Nintendo DS Scouting System

Quote:
Originally Posted by JesseK View Post
Why 6 DS's? Is that # scalable?
By 6 DSs I'm implying that there would be one-on-one scouting for each robot on the field; 6 DSs for 6 robots.

Quote:
Originally Posted by JesseK View Post
How hard is it to create a read-only scouting client, for say, the drivers who are already busy?
Could you elaborate? From what I understand, you want a simple side program that organizes the data on the DS so that the driver's can easily check up on their allies/opponents?

Quote:
Originally Posted by JesseK View Post
Possibly the hardest thing to do if you take this real-time and wireless is to ensure that teams who don't want to share data have the option to not share it. This is mainly due to the fact that some teams find particular pieces of information pertinent to their team whereas the rest of the information is simply noise to them. Any thoughts on how you'd do this?
As of now I have no idea of how the wireless data sharing would work. Other people seem interested in this idea, so I'll let them work on that for now.

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Originally Posted by JesseK View Post
Also, does the DS platform have a Java environment for it? I'm simply more comfortable with Java, even though it's slightly more overhead.
Could you elaborate? (sorry, just don't quite get what you're asking...)

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Originally Posted by JesseK View Post
On a side note, my camera uses a 1GB SD memory card. Can a Nintendo DS read that large of a card?
yes, my dad has one that large and it works just fine.
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