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Unread 28-11-2007, 15:36
=Martin=Taylor= =Martin=Taylor= is offline
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Re: [Official 2008 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by AndyB View Post
I like MVL's game this year hahah. A ramp, not necessary rotational like in MVL, but still, extra points for when the ramp is titled towards or away from your side. It would make for a great battle depending on the bonus value.
Our team created its own vex competition this year to train new members.

The game consisted of two boxes, one open-end up, and the other open-end down. Robots had to drop ping-pong balls into the open-end up box and climb onto the top of the open-end down box.

The trick was that these boxes were taller than the robots. The only way you could climb onto the bonus box was to push a mobile ramp into position and climb up, you could also use this mobile ramp to climb up to the scoring box and pour a load of balls in. However, some teams found other ways to acomplish these tasks without use of the ramp.

I think this could be a very interesting game-peice in the FRC competition. Perhaps the ramp could be on casters - similar to the puck in 1999.
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