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#1
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Hi,
Our team wants to use Mecanum Drive this year! We have a few questions to ask before we could buy this. We would appreciate if a team that has used this drive system would contact us by email (dark_key@walla.com) or post thiers in here. Thanks! Tal Saiag #Neat-Team 1943 |
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#2
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Re: Mecanum Drive - Help
I strongly urge you to wait at least until the day of kickoff before deciding this. A majority of games were not well suited for mecanum drives, and it would be tragic to lock your team into a mecanum drive for a game it is very ill suited for.
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#3
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Re: Mecanum Drive - Help
I agree with Adam! Mecanum drive is very interesting, and you would learn a lot by making a robot with it. The problem is that one thing you would learn is that most other robots will be able to push your robot wherever they want to.
Our team made a mecanum drive robot for promotional use (we bring it to fundraising events mostly), and to learn how mecanum robots work. It is very educational, fun to drive, and people like to watch it. If the 2008 game requires a nimble robot that can go any which way, then it might be a good choice to use a mecanum. If you need to be able to push other robots around or to keep your robot in one place to score, then it would not be so good. http://www.chiefdelphi.com/forums/sh...ad.php?t=59027 Last edited by MrForbes : 03-12-2007 at 11:38. |
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#4
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Re: Mecanum Drive - Help
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If you have any questions just email me G.Rupnick@gmail.com Either I can help or i can refer you to another member of the team who can if I can't. Last edited by Rupnick : 03-12-2007 at 17:28. |
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#5
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Re: Mecanum Drive - Help
The biggest lesson to learn about mecanum drive:
If your ability to score in the game is hindered, it's going to be a loooong tournament. Your manipulator, ramps, elevators, shooters, or whatever else better work well. Also, mecanum wheels are pretty terrible at driving up inclines. The only reason a mecanum bot could drive up 1885's ramps last year was due to the side rails that kept other teams from sliding off sideways, and even then they had to gun it and pray. Even with all of what everyone has said, it never hurts to get started. In CD-Media look for the white paper called "strafing.pdf". Mecanum drive is described in detail in there and it has the end results of a robot-centric motor output equations. Coming up with the control system will take the longest, so if you're interested in mecanum start with that and buy parts after Jan 5th if the game fits it. |
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#6
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Re: Mecanum Drive - Help
Mecanums aren't necessarily the worst at inclines, they just need a lot of grip.
A little story from personal experience: In one competition, there were two teams. Both had a similar age AND similar robots. One had a mecanum, one did not. The one with a mecanum tended to go out, orient, and slide into scoring position--a time-consuming process. The team without charged into position and turned if necessary. These two teams faced off in a qualification match. The mecanum team lost. The other team went on to win the whole event. The problem was not necessarily the drivetrain, but its use. Had the team using the mecanum drive treated it like a four-wheel system and only used the sideways motion for small corrections, they could certainly have been up at the top. By using the (much slower) sideways motion for distance movement, they effectively lowered their scoring potential. It's not the drivetrain that's the potential issue--it's how you use it. I don't care if you have a two-wheel caster robot, a six-wheel dropped center, a mecanum, or any other type of drive; all have their weaknesses. All have their strengths. You need to use the drive to maximize strengths and minimize weaknesses. And what type of drive you use should be a function of what the game calls for. Choose a drive to fit the game strategy you employ--then use the off-season to investigate other drive systems. |
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#7
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Re: Mecanum Drive - Help
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Ideally, mecanums should be able to produce truely holonomic drive trains; FRC simply lacks the processing on the controller to properly calculate the unit vectors for smooth movement. As a reault most teams settle for a 16-sector lookup table or dump that altogether and stick with robot-centric (normal skid + a bit of lateral sideways movement). Last edited by JesseK : 03-12-2007 at 14:30. |
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#8
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Re: Mecanum Drive - Help
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#9
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Re: Mecanum Drive - Help
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If it's "diagonal" lateral movement, the forces should STILL be roughly the same magnitude since none of the force vectors cancel each other out. The difference has to do with a divisor of sqrt(2) in a coefficient somewhere, but my notes/calculations on this are at home. I wish there was a way to compare notes publicly without just giving away answers to teams who are looking to figure things out for themselves. I suppose the OP should gather from both of these posts that there is more behind the scenes than just building a mecanum bot. |
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#10
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Re: Mecanum Drive - Help
Vector attack! Assume you have a mecanum drive arranged this way:
(front) /// \\\ \\\ /// roller pattern, 45-degree rollers. Now, going forwards, the vectors will go: \/ /\ with the arrows pointing towards the front. The sideways components cancel, producing: ^^ ^^ Now, for sideways: Vectors will go .^...v ..\.../ ../...\ v....^ (45 degree angles; v's are arrows) The front-to-back cancel (obviously), so you should get the same speed sideways in theory. The problem is that when the robot is going forwards, the rollers "jam" better than when two wheels are going opposite directions. Also, I have noticed this on several mecanum robots. Can it be compensated for? Sure. Is it easy to program a mecanum in the first place? No. I think the current controller is adequate for the job. For some empirical evidence: My team once decided to try out mecanum drive. So we put one on a Kitbot. We tested it against an old 4WD robot. Speed forwards was about equal (once the mecanum was revved up a bit), even with relatively slick rollers. With the mecanum going sideways, though, the 4WD would win every time. Before the mecanum got to where we wanted it, the 4WD was there, every time. (And, if you really want to make sure you translate sideways as fast as you go forwards, try an omni-drive.) Last edited by EricH : 03-12-2007 at 16:19. |
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#11
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Re: Mecanum Drive - Help
What is the type of drive that has 2 motors one that powers the wheel and the other that turn the wheel left and right, like a cars front wheel? i just built this type of system on a vex robot and i was wondering what this drive system was called. thanks
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#12
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Re: Mecanum Drive - Help
Crab drive or swerve drive, depending on who you ask. One motor to turn the wheels, one+ to drive (depending on how you want to do it).
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#13
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Re: Mecanum Drive - Help
Thanks !!
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#14
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Re: Mecanum Drive - Help
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#15
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Re: Mecanum Drive - Help
Let's see if I understand it.....going forward or backward (in the direction of the wheels), the rollers do not need to turn relative to the wheels. Going sideways (perpendicular to the direction of the wheels), the rollers always need to turn relative to the wheels.
The "lost motion" of the rollers turning when going sideways, indicates to me that this is a less efficient way to move, compared to going forward/backwards with the rollers just "going along for the ride". Do I have it right? My old brain has trouble grasping new concepts, so I would not be surprised if I don't understand it all....but I do have a little mecanum wheel here to play with. |
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