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Unread 07-12-2007, 07:06
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Re: 3ds max help

OK so I set up the morph mod. and got it running, but I must have done something wrong/ stupid, because every time I set it to morph it moves overone... I end up with a weird looking talking head moving sidways. I think I'll just set the camera to move with it if I can't figure out the problem with some more tinkering cause I need to finish it tonight, but can anyone help me figure out why this is happening?
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Unread 07-12-2007, 07:13
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Re: 3ds max help

My only guess would be that you captured the morph target when it was at a different rotation than the current one. They have to be the same rotation when you're capturing the morph target I believe. Don't know if that's the case, but that's the theory I'm coming up with right now.
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Unread 07-12-2007, 13:43
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Re: 3ds max help

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Originally Posted by fireball3004 View Post
OK so I set up the morph mod. and got it running, but I must have done something wrong/ stupid, because every time I set it to morph it moves overone... I end up with a weird looking talking head moving sidways. I think I'll just set the camera to move with it if I can't figure out the problem with some more tinkering cause I need to finish it tonight, but can anyone help me figure out why this is happening?
Picture would help, capture your screen. Get you model, the morph targets, and the morph modifier in the sceen
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Unread 08-12-2007, 17:30
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Re: 3ds max help

Also keep in mind when you are recording it is good to have a semi-high quality microphone. I'm not saying to go spend 300$$ on one. But don't settle for one of the cheap ones that come with a karaoke machine. Also it is good to use more than 1 microphone when you are recording. Last year we just used two microphones aimed them at the speaker from different angles and it sounded amazing when we put it into the animation. Finally it is a good idea to have windscreens on your microphones. It will greatly enhance the quality of sound your getting from your microphone. It is not necessary but it does make a huge difference.
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Unread 10-12-2007, 00:05
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Re: 3ds max help

Lol, our sound guy does prefessional sound for oour school plays and stuff, he also does this for his church. long story short, the animation is terrible, but the sound is good.
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Unread 10-12-2007, 17:52
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Re: 3ds max help

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Originally Posted by fireball3004 View Post
Lol, our sound guy does prefessional sound for oour school plays and stuff, he also does this for his church. long story short, the animation is terrible, but the sound is good.
Ya we have a sound guy at our school that does work for the play/musical he has some really nice Peavy Omni-Directional microphones. If we can get a hold of them they are very nice. But he is a very busy man so were not always we can get them.

Its just annoying when someone has a decent animation but they blow it when you can't hear the words and its full of static.
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