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#1
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Re: Trees
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any ideas? |
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#2
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Re: Trees
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First off, Get it out of your head that you can make realistic looking trees in time for the AVA award. I'm not saying that you don't have the capability, I'm saying that the time frame that autodesk gives you, is too short. Realistic looking trees take way way way too much time to make. Is it possible? yes, Is it worth it? My answer is no, because you would have spent all of your time on a backgound object and no time on your foreground. When i say realistic looking trees i mean that you have the bark, every individual branch, every leaf, the color exactly, the ones that they make at dreamworks or pixar. They have teams of people working non-stop around the clock to generate those types of trees. It's very hard to have that kind of manpower in a animation team in FIRST. If you are smart about it, you can make some pretty darn good looking trees. Think of your style of your animation, If you have a cartoony characters but realistic looking trees, Wont they look out of place? as opposed to cartoony trees and cartoony characters? Check out some trees in some our animations. AVA 2007 ![]() They arn't realistic looking but they fit the syle of the animation. As does this picture with these trees. ![]() You can clearly see how the trees were made. It works because these trees are in the background and you dont need to see every single individual leaf. Last edited by BuddyB309 : 21-12-2007 at 19:02. |
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#3
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Re: Trees
I'm going to have to disagree on this with you buddy. It's quite simple to make good looking trees in not a whole lot of time (about an hour). Here is a great tutorial for it http://3dm3.com/tutorials/tree/ I will warn that they can get pretty high poly so keep that in mind.
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#4
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Re: Trees
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Now if your tree is in the foreground, or it is the central focus of the animation then by all means go nuts! If you want a to make a tree character or a shot of a specific tree that you want to show the viewers then pour as much detail into it as necessary, but the trees in the background should be basic. Because they are only background elements, that only add to the atmosphere of the scene. |
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#5
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Re: Trees
I agree completely that it is not necessary in all situations, but am merely stating that it does not actually take long to make them. Oh buddy by the way are you using camera angle dof in that or are you just using the lens effects dof. Looks pretty nice for the lens effect dof.
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#6
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Re: Trees
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#7
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Re: Trees
Makes sense, very useful information, but would that get messed up by transparent elements in front of the object. It is done essentially the same way the camera lens effect is done in max (which is also incredibly fast), but the camera lens effect gives a lot of problems with transparency and reflections and such.
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#8
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Re: Trees
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#9
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Re: Trees
Thanks, ya I'm good at modeling and texturing, but when it comes to everything else, I still need to do some research.
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#10
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Re: Trees
http://www.3dtotal.com/ffa/tutorials/max/tree/tree1.asp
i found this useful. easy way to model trees and doesn't look half bad. |
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#11
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Re: Trees
Well i found a cool max script called speed tree and with a few tweaks i came out with these and they look good!
![]() ![]() grass looks like crap though. im going to fix that soon |
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#12
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Re: Trees
hey when you render out a z-depth pass what program do u use with the blur?
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#13
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Re: Trees
Pete you didnt even talk about my animation? We had a scene with a lot of trees, we used the Max trees. It was 5.8 million polys. Max trees eat render times and poly counts.
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#14
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Re: Trees
Tom, your talking about Eco bot. Your sky dome was a sky "box" I rest my case with 3ds max tree not looking like any trees. You can produce better dreams than what comes with max.
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