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#1
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Re: Trees
I'm going to have to disagree on this with you buddy. It's quite simple to make good looking trees in not a whole lot of time (about an hour). Here is a great tutorial for it http://3dm3.com/tutorials/tree/ I will warn that they can get pretty high poly so keep that in mind.
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#2
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Re: Trees
Quote:
Now if your tree is in the foreground, or it is the central focus of the animation then by all means go nuts! If you want a to make a tree character or a shot of a specific tree that you want to show the viewers then pour as much detail into it as necessary, but the trees in the background should be basic. Because they are only background elements, that only add to the atmosphere of the scene. |
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#3
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Re: Trees
I agree completely that it is not necessary in all situations, but am merely stating that it does not actually take long to make them. Oh buddy by the way are you using camera angle dof in that or are you just using the lens effects dof. Looks pretty nice for the lens effect dof.
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#4
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Re: Trees
Quote:
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#5
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Re: Trees
Makes sense, very useful information, but would that get messed up by transparent elements in front of the object. It is done essentially the same way the camera lens effect is done in max (which is also incredibly fast), but the camera lens effect gives a lot of problems with transparency and reflections and such.
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#6
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Re: Trees
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#7
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Re: Trees
Thanks, ya I'm good at modeling and texturing, but when it comes to everything else, I still need to do some research.
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#8
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Re: Trees
http://www.3dtotal.com/ffa/tutorials/max/tree/tree1.asp
i found this useful. easy way to model trees and doesn't look half bad. |
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#9
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Re: Trees
Well i found a cool max script called speed tree and with a few tweaks i came out with these and they look good!
![]() ![]() grass looks like crap though. im going to fix that soon |
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#10
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Re: Trees
hey when you render out a z-depth pass what program do u use with the blur?
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#11
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Re: Trees
adobe after effects
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#12
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Re: Trees
try speedtree, it works pretty well and is realistic
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