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| View Poll Results: What do you think? | |||
| I Love It |
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117 | 30.71% |
| It's Ok |
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202 | 53.02% |
| I Hate It |
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66 | 17.32% |
| I Still Don't Get It |
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22 | 5.77% |
| Multiple Choice Poll. Voters: 381. You may not vote on this poll | |||
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#1
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Re: 2008 Game- Overdrive
What prevents a team from throwing the opposition's ball out of the areana? Also, how do refs rule if your blocking the roadway.
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#2
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Re: 2008 Game- Overdrive
I think this is a really fun game (from a programmers standpoint). The hybrid mode should also lead to some very interesting matches. The only problem is that there will be falling balls that could damage a robot.
When we were at the kickoff (in Flint, MI) they kept mentioning this website and chief delphi was sitting right in front of us. We had a good laugh. Last edited by Alex Dinsmoor : 05-01-2008 at 16:38. |
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#3
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Re: 2008 Game- Overdrive
Quote:
<G30> TRACKBALL Out of Bounds - TRACKBALLS that leave the arena will be placed back on the TRACK at the earliest safe opportunity. The TRACKBALL will be placed on the TRACK at the approximate location where it exited. You can throw it out (it seems) but it will just be placed back in. And you will get a penalty for possessing an opponent's ball. |
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#4
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Re: 2008 Game- Overdrive
It's not as easy as you guys think, a simple tank won't be able to take those corner's at high speed. Designing a robot that has steerable wheels is not necessarily such an easy task.
Also If you can't collapse your arm or are holding a ball high speed turns will definitely result in lots of flipping. |
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#5
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Re: 2008 Game- Overdrive
What happens if your Alliances ball is on your opponents overpass? How do you get your ball since you can't go over 6ft on your opponents home stretch?
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#6
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Re: 2008 Game- Overdrive
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#7
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Re: 2008 Game- Overdrive
I cannot pass judgement of this game in therory so I will wait til I see it in practice (at least during the scrimmages) before I make a decision about how I truly feel about it.
At least it's different. I submitted a racing game design a few years ago. |
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#8
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Re: 2008 Game- Overdrive
I actually think this game is okay. *NOTE: I'm surprised that the concession stands will not be serving booze and hot dogs on a stick and having the regionals and robots perform outdoors* I think that teams like 25, 111, 148 and other prestigious teams in the community will have a robot designed to both "partner" and be able to grab from over the rails as well as being able to pick them up and move them themselves, giving them the advantage IF they are placed with an experienced team (Eliminations).... I think that the GDC must not have had cable while coming up with this game hint but at the same time I disappointed at the "lack" of autonomous. Because we are able to use "remote controls" it takes away from the Auton. I think you might as well have just had 10 seconds of auton, 10 extra auton/remote, regular round but instead its how it is.... Its all good though in the end I think I may be dizzy but it will be a good experience. Soon I will be contacting my lawyer so I can begin taking the rules apart line by line but I'll let him sleep right now ];-)> ... I am disappointed though with the fully offensive game and the fact that a kitbot with no manipulator can complete this task. In 2006 you at least had to be able to store balls or "plow" but the "plow" was a type of manipulator.. But in the end I guess this makes it fair for everyone, and the "race the the finish" type ending will be finally administered to some degree as I expect most teams to "crane" the robot and try and get it on top of the 'bridges'...... Thats how I explained the game to my parents --- Nascar with bridges and balls..... Its not the best game FIRST has come up with, but at least its not the worst.
GDC.... Come on. Counter-clockwise? ... I believe NASCAR might file a lawsuit! Peace, Pavan EDIT: I'm disappointed that there is no 'green light'. Ever since my first year in FIRST in Atlanta when I saw the light up trick with the red blue and green lights I have been expecting multiple colored lights. Over the years though it seems that the Camera and the lights have lost their 'importance' in the world of FIRST... *sigh* Last edited by Pavan Dave : 05-01-2008 at 19:23. |
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#9
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Re: 2008 Game- Overdrive
The day has come, a bunch of little FIRST race cars will soon exist.
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#10
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Re: 2008 Game- Overdrive
NASCAR without the wrecks. Yawn......
It's not the worst game, but it doesn't move my WOW-meter. |
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#11
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Re: 2008 Game- Overdrive
I think it's really interesting. I was expecting direct robot dependancy, like the ramp-bots last year. Manipulating an object as large and heavy as a trackball is not easy and I am excited to see what everyone comes up with! I think that the game will be more exciting in actuality than it may seem right now.
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#12
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Re: 2008 Game- Overdrive
I dunno, i'm not really a huge fan of it. I'm sure it will grow on me though, it seems like chaos to me right now. It seems like it's going to be difficult for the refs to keep track of too.
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#13
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Re: 2008 Game- Overdrive
Overdrive will probably end up like Rack n' Roll with me. I hated Rack n' Roll until it got competitive.
The one issue I'm having right now...I'm not sure if I want to sign up for Volunteering for field reset...how many people do you need to reset the field this year? 2? |
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#14
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Re: 2008 Game- Overdrive
Points scored for racing around the track, assuming 10 laps (which will be pretty hard to do), is 20.
Passing a ball over once is worth 8, and 12 if you place it at the end, making the balls worth the effort (for those who can do it). I'd suggest the game won't simply be a lot of driving in circles (especially for those playing on Saturday afternoons!). |
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#15
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Re: 2008 Game- Overdrive
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