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| View Poll Results: What do you think? | |||
| I Love It |
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117 | 30.71% |
| It's Ok |
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202 | 53.02% |
| I Hate It |
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66 | 17.32% |
| I Still Don't Get It |
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22 | 5.77% |
| Multiple Choice Poll. Voters: 381. You may not vote on this poll | |||
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#1
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2008 Game- Overdrive
What are your opinions on the 2008 version of FIRST?
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#2
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Re: 2008 Game- Overdrive
This will prove to be an exceptional game that will host many new opportunities!
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#3
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Re: 2008 Game- Overdrive
Speed and robustness are going to be crucial this year.
This is an amazing game. |
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#4
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Re: 2008 Game- Overdrive
Wow! This . . . is gonna be fun.
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#5
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Re: 2008 Game- Overdrive
Pros:
-Has easy-to-do things (drive in circle) as well as hard-to-do things (hurdling trackballs). This is a big improvement over 2007, which required fairly complex manipulators. -Easy to explain at a high-level: "drive in a circle" -The no obstruction rule will remove (or at least reduce) the intense (and IMO boring) defense seen last year -Will be a good spectator game owing to its high speed nature -After this year, most every team should have a solid drivetrain design, since this game is so drivetrain-heavy. Cons: -Could be a real box-on-wheels game: I missed the point values for various actions, but a trivial solution might be to simply lose the game piece and drive in a circle at top speed. This may prove to be a disincentive to game piece development. -The game score will not be immediately obvious to someone watching in the stands. Where in 2003, 2004, 2005, and 2007 games you could determine the current score (or at least who was winning) at a glance, 2008 will require viewers to have watched the whole match to know who is winning. I think I'll love it this year. Last edited by Bongle : 05-01-2008 at 11:54. |
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#6
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Re: 2008 Game- Overdrive
My first thought was “wow – seems pretty easy.” I havt not watched all of the game because my NASA broadcast kept freezing. However, so far it seems pretty interesting. I never thought FIRST would design a racing game. Now that I think about it there really isnt much that needs to be rest after the games. I usually voulnteer as a field rester at competitions. I guess I will find something else to do. I cant wait! Good luck everyone.
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#7
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Re: 2008 Game- Overdrive
New drive train
SWEET ![]() |
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#8
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Re: 2008 Game- Overdrive
I am not so sure about that however because they were talking about the real time scoring so they may show up on the screen better than in past years considering the huge need for the real time to be flawless.
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#9
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Re: 2008 Game- Overdrive
Could someone post a link to the manual?
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#10
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Re: 2008 Game- Overdrive
At first it looked easy to our entire team, but now as we get into the details it looks like its going to require far more strategy then we thought
![]() anyone know how much the ball weighs? |
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#11
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Re: 2008 Game- Overdrive
http://www.usfirst.org/community/frc...nt.aspx?id=452
I made a stupid mistake and forgot to download it earlier. The site hasn't even loaded for me yet. Quote:
![]() Last edited by Éowyn : 05-01-2008 at 12:01. |
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#12
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Re: 2008 Game- Overdrive
What prevents a team from throwing the opposition's ball out of the areana? Also, how do refs rule if your blocking the roadway.
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#13
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Re: 2008 Game- Overdrive
Same here. How long until their server crashes? That would be a good poll.
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#14
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Re: 2008 Game- Overdrive
A couple of minutes probably... if not already... You would think they would get a boost on everything for today and tomorrow every year.
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#15
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Re: 2008 Game- Overdrive
I downloaded the manual yesterday...
NO CIMS!?!?!?!?!?! arrgh.... the world has gone mad. -vivek EDIT: no cims in the kop but apparently the robot parts says the kop has the chalupas... Last edited by vivek16 : 05-01-2008 at 12:07. |
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