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| View Poll Results: What do you think? | |||
| I Love It |
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117 | 30.71% |
| It's Ok |
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202 | 53.02% |
| I Hate It |
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66 | 17.32% |
| I Still Don't Get It |
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22 | 5.77% |
| Multiple Choice Poll. Voters: 381. You may not vote on this poll | |||
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#61
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Re: 2008 Game- Overdrive
Quote:
<G22> Direction Of Traffic – ROBOTS must proceed around the TRACK in a counter-clockwise direction. Once a ROBOT has CROSSED a LANE MARKER or FINISH LINE, it shall not break the plane of the line by moving in the clockwise direction. |
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#62
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Re: 2008 Game- Overdrive
I love the idea... it seems like a generally simple idea complex enough for a returning team to understand what they want but also what's more fun then building a robot that runs around really, really, fast. It's a good idea on their part... Keep up the good work GMC
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#63
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Re: 2008 Game- Overdrive
is anyone having problems downloading the sensor manual or the pneumatics manual. it just says 404 not found for me.
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#64
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Re: 2008 Game- Overdrive
I just thought of this:
Teams that have the capability to do a lot of driver training (read: can build a practice bot) will probably have a bigger advantage this year. Since it's all about speed and control, teams whose drivers have spent many hours on a robot will have an edge. Think about it this way: Go try to play a challenging driving game like Forza, GT4, or Live For Speed for an hour, and note your times after an hour. Then continue to play it for 20 hours, and see how much better and versatile you've become. That's the kind of training difference you'd probably see in real life as well. A driver that is very familiar with how his/her robot behaves will have a big advantage going into a race like this. |
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#65
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Re: 2008 Game- Overdrive
Yeah it said the same thing for me too, I don't know why though. I guess I'll try later.
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#66
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Re: 2008 Game- Overdrive
Quote:
-vivek |
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#67
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Re: 2008 Game- Overdrive
I'm running on only about four hours of sleep after waking up early to see Obama's speech, so maybe I missed this, but:
Am I crazy, or is there no rule limiting the speed of projectiles this year? Last edited by Petey : 05-01-2008 at 15:02. |
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#68
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Re: 2008 Game- Overdrive
My team is currently going over the rules now. I'll mention it and see what comes up.
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#69
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Re: 2008 Game- Overdrive
in section 8, <R59> it says you are aloud to use up to 4 of the 2-1/2" CIM motors, 2 are in the KoP
this makes me happy. for the projectiles, I just did a Ctrl + F on the manuel setions that look like they would involve "projectiles". Quote:
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#70
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Re: 2008 Game- Overdrive
Frankly I think that it is fun and yet poses a challenge.
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#71
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Re: 2008 Game- Overdrive
well, where is the complex challenge that forces you to lose sleep and pop a bottle of Advil? This is a race. Build a fast robot, with an arm to grab the end pole of the divider and that's it. Once you grab the pole you are flung around the corner and race some laps. I like the racing concept, but this is FIRST. What is challenging you? I don't get it.
srry: there is no room for this "arm" to grab the wall. But you can still just race some 'bots. Last edited by skrew-ball : 05-01-2008 at 16:08. |
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#72
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Re: 2008 Game- Overdrive
Quote:
It's more about turning ability, because it isn't allowed to slingshot around the pole. |
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#73
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Re: 2008 Game- Overdrive
yeah i just read that.
But I still don't understand the "challenging" factors of this game. As others posted, this is a race. FIRST is supposed to be a challenge, not a display of simple skills. Last edited by skrew-ball : 05-01-2008 at 16:11. |
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#74
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Re: 2008 Game- Overdrive
Quote:
Ohm. |
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#75
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Re: 2008 Game- Overdrive
One thing is that if everyone just runs around, the scores will be very equal. So trackball use is essential (at least to my perspective) in order to win.
So you must have some bots with good racing skills, and others that can get the balls down, and then get them back up again to get the extra points. Now, if someone were to be able to build a bot that was very good at racing AND could manipulate the ball... |
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