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#1
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Re: How does descoring work?
Use another ball to descore a ball?
![]() Edit: As seen in the Arena rules, the Home stretches are only a quarter of the field each. Go past your opponents finish line and you're free to return to >6' height. You can stop and drive around in a given quarter of the field, as long as you don't go back across a line. Last edited by Gertlex : 05-01-2008 at 15:43. |
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#2
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Re: How does descoring work?
You cannot be over 6' high in your opponent's home stretch, so you must go under the overpass in order to reach high enough to descore the ball. BUT, when you go under the overpass, you cannot touch the ball because you would then break the plane of the opponent's finishline, causing you to recieve a penalty.
This seems like a vicious circle to me. |
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#3
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Re: How does descoring work?
Quote:
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#4
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Re: How does descoring work?
It's good to see that there is potentially a way to legally descore. In any case, I'm really hoping that this isn't the intent of these rules. As a referee, it's going to be insanely difficult to tell if a robot was at 72" or 73" when it knocked out the ball.
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#5
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Re: How does descoring work?
Yep. There's some guesswork in the case, and you'd have to be very hopeful the ref didn't decide to penalize you just for coming close to the height limit. That or have some very good evidence that you didn't/can't.
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#6
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Re: How does descoring work?
ok, my team is here discussing this. would the risk of a penalty at end game be worth it? a 10 point penalty and a 12 or 24 point denial. The height penalty is also done by the break of the height plane, not the time out of it. So you could extend out, knock off the 2 balls and drive around in the opposing lane, preventing any future occurance. -10 on you, -?? on them minimum of -12 on them. Thus giving you a minimum of a 2 point advantage, increasing in 12 point increments.
Also, couldn't you score more than 10 points to offset the penalty? |
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#7
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Re: How does descoring work?
Quote:
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#8
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Re: How does descoring work?
So at this point I assume it is ok
p.s. others, the yellow card is for not moving when bumped after 6 seconds |
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#9
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Re: How does descoring work?
It's a lot of point counting, unless the rules somehow get changed or opened up for more interpretation.
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#10
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Re: How does descoring work?
Yeah, one of the speakers on the Kickoff broadcast said the the refs were in for a rough time. The refs have to go through an actual course and tests before they can actually referee.
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#11
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Re: How does descoring work?
I was more thinking on a strategic side but yes, the refs are in for trouble XP
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#12
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Re: How does descoring work?
So the rules state that
<G36> HOME STRETCH Height Restriction – ROBOTS in the HOME STRETCH of the opposing ALLIANCE can not be more than 6 feet tall. A PENALTY will be assigned for each infraction. In the video of the HUMAN PLAYERS, the blue alliance was passing a ball over the lane divider. Though the lane divider is 6ft tall, stretching to get the ball over the top seems to be pushing it. Is that okay to do? Just sit there and wait for a ball to come your way? On that note, I know there have been six zillion threads on this, but it has been decided that pushing a Trackball off of the other side of the overhand during any mode would be considered illegal, correct? |
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#13
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Re: How does descoring work?
Quote:
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#14
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Re: How does descoring work?
The definition of crossing the line is that all the parts of the object have to cross the line. So a manipulator crossing into the homestrech but not the rest of the robot would not count for the height rule.
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#15
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Re: How does descoring work?
But the rule for going backwards is different, you cant "break the plane" so no part of your robot can go back to a previous quadrant w/o incurring a penalty
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