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Unread 23-06-2002, 23:15
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don't dispair...repair!

Posted by Daniel.   [PICTURE: SAME | NEW | HELP]


Student on team #192, Gunn Robotics Team, from Henry M Gunn Senior High School and NASA Ames.

Posted on 7/17/99 3:01 PM MST


In Reply to: The Big Question posted by Mike on 7/15/99 11:23 PM MST:



The only complaint I seem to be hearing about alliances, is that it adds a lot of luck to the game. This is true.

However...

There are SO MANY advantages to having a partner! By eliminating the alliance system completely, we would be giving up on something with a whole lot of potential. During week three of production when your robot doesn’t work, do you start over or do you fix it? You fix it. So...lets try to fix this. I hate giving up.

I know I’ve said this before but bare with me. Statistically, the best way to eliminate luck is to increase the trials. The more matches you have, the less likely you are to get all good or all bad alliances. So here’s one way. I’m sure there are others...let’s hear ‘em!

Here’s another! We can have multiple tournaments and then have the top 4 alliances from each tournament play together in the finals. All of these involve making nationals bigger, but I don’t see why this can’t happen. Disney said that as long as FIRST keeps bringing in more people, they would build a bigger arena. Let’s take them up on that offer!

I just think we’d be throwing away something great if we got rid of alliances. Because no matter what kind of luck you have, the game is a WHOLE LOT MORE FUN to play this way! I was lovin’ it even when we lost.

Let’s not lose hope here...
-Daniel


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