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View Poll Results: What do you think?
I Love It 117 30.71%
It's Ok 202 53.02%
I Hate It 66 17.32%
I Still Don't Get It 22 5.77%
Multiple Choice Poll. Voters: 381. You may not vote on this poll

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  #91   Spotlight this post!  
Unread 05-01-2008, 19:44
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Re: 2008 Game- Overdrive

Overdrive will probably end up like Rack n' Roll with me. I hated Rack n' Roll until it got competitive.

The one issue I'm having right now...I'm not sure if I want to sign up for Volunteering for field reset...how many people do you need to reset the field this year? 2?
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Unread 05-01-2008, 20:01
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Re: 2008 Game- Overdrive

Points scored for racing around the track, assuming 10 laps (which will be pretty hard to do), is 20.

Passing a ball over once is worth 8, and 12 if you place it at the end, making the balls worth the effort (for those who can do it).

I'd suggest the game won't simply be a lot of driving in circles (especially for those playing on Saturday afternoons!).
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Unread 05-01-2008, 20:04
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Re: 2008 Game- Overdrive

I Think it will be crowded with 6 robots on the field
I was surprised at how big the ball was (i mean it was huge!)
:|
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Unread 05-01-2008, 20:26
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Re: 2008 Game- Overdrive

Quote:
Originally Posted by Tetraman View Post
Overdrive will probably end up like Rack n' Roll with me. I hated Rack n' Roll until it got competitive.

The one issue I'm having right now...I'm not sure if I want to sign up for Volunteering for field reset...how many people do you need to reset the field this year? 2?
From what I see... 0. All the ball placement would be done by the reffs.
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Unread 05-01-2008, 20:31
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Re: 2008 Game- Overdrive

This game sucks...come on FIRST, you could't have though of anything more original???
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Unread 05-01-2008, 20:38
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Re: 2008 Game- Overdrive

Quote:
Originally Posted by scottydoh View Post
This game sucks...come on FIRST, you could't have though of anything more original???
Its hard to make something everyone likes. The best they can do is hope that people at least deal with it and play and learn to enjoy it. You'd be surprised at how much fun a "boring sounding" game will turn out to be in the eliminations at the regionals you attend.

Don't be quick to judge like I was last year... keep an open mind!
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Unread 05-01-2008, 20:54
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Re: 2008 Game- Overdrive

The ball weights approximately 10 pounds and is 40 inches in diameter. I read the manual lol! =D
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Unread 05-01-2008, 20:55
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Cool Re: 2008 Game- Overdrive

The ball weights approximately 10 pounds and is 40 inches in diameter. I read the manual lol!
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Unread 05-01-2008, 22:05
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Re: 2008 Game- Overdrive

Quote:
Originally Posted by Pavan View Post
..... Thats how I explained the game to my parents --- Nascar with bridges and balls.....
NASCAR with balls. One of the new students on our team said the same thing during our initial strategy session today.

Props to the Game Designers. This is gonna be fun. I think the action will be fast, tough, and audience-friendly. Its a good thing bumpers are mandatory.
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Unread 05-01-2008, 22:18
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Re: 2008 Game- Overdrive

Quote:
Originally Posted by SSMike View Post
I have a few questions:

I wonder what the refs will do if a robot breaks down in the middle of the track, thereby obstructing it. Will it be a penalty?

During the Kickoff broadcast, they gave a brief tutorial about the IR board. They said that different remotes can disrupt the receptors. Does this mean that the robocoaches can disrupt another team's IR board?

During the game practice, two red "bots" passed the trackballs back and forth. On would lift it over the bar and then the other would pass it back. Could you hypothetically do this the entire game, as long as you are not obstructing the path?
Via
<G07> A ROBOT that has CROSSED its own FINISH LINE must CROSS the opponent’s FINISH
LINE before it can score by CROSSING its own FINISH LINE again
and
<G13> A TRACKBALL that has CROSSED its own FINISH LINE must CROSS the opponent’s
FINISH LINE before it can score by CROSSING its own FINISH LINE again.
Which makes your move legal, but no points would be scored
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Unread 05-01-2008, 22:25
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Re: 2008 Game- Overdrive

hmmmm,

This almost seems like we don't need field reset people, a score-keeper/ field power controller, or anything like that. I thought they were complimenting the volunteers during the kick off event not trying to get rid of us. Idk if I like this game this year.
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Unread 05-01-2008, 22:36
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Re: 2008 Game- Overdrive

I am confused about rule <G36> which states that "HOME STRETCH Height Restriction – ROBOTS in the HOME STRETCH of the opposing
ALLIANCE can not be more than 6 feet tall. A PENALTY will be assigned for each
infraction." This would make it impossible to get your trackball from the overpass (which is 6.5 feet tall!) which runs over the other teams HOME STRETCH, can you please tell me what I am missing here?
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Unread 05-01-2008, 22:38
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Re: 2008 Game- Overdrive

Quote:
Originally Posted by dantheflipman View Post
At first it looked easy to our entire team, but now as we get into the details it looks like its going to require far more strategy then we thought

anyone know how much the ball weighs?
The ball is 10lbs and 40" in diameter.
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Unread 05-01-2008, 22:41
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Thank you Oklahoma.

I just want to give major props to the kick-off at OSU. This is my first year in this thing and we got our "kit-bot" built today in about 3 1/2 hours. It was great getting to see it move today. Again way to go everybody that made that possible.
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Unread 05-01-2008, 22:42
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Re: 2008 Game- Overdrive

we measured the ball to be roughly 7.4 pounds (or 7.8 pounds), I dont recall. Anyone else get the discrepancy?
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