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agreement, disagreement, and a revised possible idea
Posted by colleen.   [PICTURE: SAME | NEW | HELP]
Other on team #?, Actually, I'm a FIRST-aholic, from an undecided team for the year 2000 and I'm taking invitations :-). Posted on 7/29/99 9:34 AM MST In Reply to: Re: An idea for the 2000 games..(is six weeks enough?) posted by Daniel on 7/29/99 2:47 AM MST: I can follow your logic too.. and I think for the most part we're on the same track, just little variations of ideas. If teams do start building in advance, 'mocking up' persay that's fine. If you can design a drive system based on what you expect to be there, that's good too. Case in point- it will allow teams more time to familiarize themselves with the competition, allow FIRST to revise the rules, and in general just expand time so burnout is less. I understand FIRST can't majorly change the kit, but changing little things could keep it a healthy challenge (what if instead of giving you four wheelchair wheels, they gave you four wheels of the Fisher Price trucks instead of those motors?) Even if they don't change the kit majorly, like i said, they can send a parts list from the previous year to give rookies the introduction necessary. The hope for my idea was to stretch out the time spent over a longer period of time so yes, teams could have more time to practice driving, more time for better design, more time to teach the process instead of just flying through it- more time to eliminate the problems earlier about teams showing up on the field motorless or in pieces, etc. My only disagreement with kit first, challenge 2nd: building a playing field- i think that is something major that if it can be done in advance, it would really help. Maybe.. the could send the kit and a book on how to construct the field but not tell you what objects (balls, tubes, floppies, footballs) are on the field or your objective (alliances or no, specific scoring sections for teams, etc.) How bout that? |
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