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Game option #1: Basket'Bot !!
Posted by Andy Baker.
Engineer on team #45, TechnoKats, from Kokomo High School and Delphi Automotive Systems. Posted on 8/13/99 7:36 AM MST In Reply to: Successful ingredients posted by mike aubry on 8/12/99 8:31 PM MST: Good idea, Mike. I'll go first. Here's my idea: Robot Basketball (yeah, I'm from Indiana) !!!!! (my comments are after the ---> ) : - fast paced (must encourage motion and movement) --->YEP : - pleasing to the eye (can see all the action from a specified vantage point) --->YEP : - colorful (color excites and is easier to market) --->We could use the old ABA or the new WNBA ball (and the women of the WNBA to promote the competition!) : - simple, clearly understandable objectives (a calculator is not req'd to keep score) --->YEP : - teamwork oriented (if alliances are used) --->Two robots per side, and one HP located in a box at midcourt... only for passing : - does not favor or penalize offensive or defensive strategies (one way can't always beat the other) --->They'd have to play both : - does not penalize a good team by aligning with a not so good team (if alliances are used) --->Hmmm... maybe make it three teams per side : - must encourage multiple solutions (isn't balancing the tradeoffs fun?) --->Different plays and different strategies (just like regular hoop teams) : - rewards teams that are creative in solving the problem (how to turn the kit into a functioning robot) --->Especially solving a problem (or playing a game) that EVERYONE knows : 2nd - Determine the number of robots that will be playing at one time : - how many teams per alliance (2,3,4...) --->4 or 6, with only 2 or 3 on the court at a time. Subs would be frequent --->(overheating, breakages, strategy changes, foul outs, etc.) : - how many alliances (2,3,4...) --->2 : 3rd - Determine the size and shape of the playing field --->a regulation basketball court : - must be large enough to see easily from the stands at Disney --->This requires a basketball stadium or arena for large contests, but we can do demonstrations --->anywhere there is a hoop : - colorful (red, white, blue, yellow, green) too light and too dark is bad : - mass (weight) sensitive to human player strength limitations : - size cannot be temperature sensitive : - material must be robust enough to endure a battle between robots without being damaged --->No problems there : - must be easy to determine value of score by judges --->Score just like a regular game : 5th - Determine what and how the playing pieces should be manipulated to produce a score : - where do the start from : - where should they end up : 6th - Determine the scoring value : - base score : - multipliers (if used) --->There can be different point values from different locations (dunk = 1, 10 ft out = 3, etc.) : 7th - Determine where the robots should start from (starting robot position and human positions) : 8th - Determine if robots final position should add or subtract or multiply value of score --->The referees can be out on the court with the 'bots, calling charges, fouls, etc. --->This would almost be comical to watch. We can push the entertainment factor of this. What I'm focusing on is a game that would fit right into a halftime show of an NBA, college, or high school hoops game. We can have some hoops superstar as a spokesman (or woman). This thing would be simple to sell and publicize, and the media would fall in love with it! ---> So, whaddya say?.... let's HOOP IT UP!!! Andy B. |
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