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| View Poll Results: What do you think? | |||
| I Love It |
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117 | 30.71% |
| It's Ok |
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202 | 53.02% |
| I Hate It |
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66 | 17.32% |
| I Still Don't Get It |
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22 | 5.77% |
| Multiple Choice Poll. Voters: 381. You may not vote on this poll | |||
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#136
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Re: 2008 Game- Overdrive
Quote:
I'm sure you'll see a correction in update #1. If you listened to Woody's game introduction and you think this game is one dimensional, stiffling of creativity, or lacking strategy or defense, you're on the wrong side of fulfillment. Go back and reread the rules and really think about it. Not to get off topic, but going back to Woody's speech. Did anyone else catch at least a dozen references to myth busting? Could it be that Adam and Jamie (and Tory, Grant & Kari) might grace us with an appearance in Atlanta?!?!? ![]() |
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#137
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Re: 2008 Game- Overdrive
Quote:
. So yes there is a need to go over 6'. |
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#138
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Re: 2008 Game- Overdrive
What if the purpose of the 6' height limit in the opposing teams area is intentional? Maybe we aren't supposed to be able to knock down our 2nd track ball for use in the game unless the opposing team knocks it down for us. One strategy could be for one alliance to use one trackball to move around the field, while the the opposing alliance trackball stays where it started. At the end of the match, you knock off the opposing teams trackball from your alliances side, therefore not allowing them to score points by having a track ball on the rails. Does this make sens?
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#139
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Re: 2008 Game- Overdrive
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#140
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Re: 2008 Game- Overdrive
Is it possible to find the test(s) that the refs will be taking to qualify as a referee? This would be to see what they would call most frequently.
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#141
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Re: 2008 Game- Overdrive
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#142
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Re: 2008 Game- Overdrive
The complaining about a lack of room for innovation doesn't make any sense. A FRC robot from past years probably tops out at 25mph. An electric RC car tops out at 55+mph. Let's call the electric RC car an ideal for a battery-powered teleoperated vehicle. So teams that choose to re-use an old drivetrain will be left with something that can't even do 50% of the ideal.
A 6WD system inherited from past years will be somewhat competitive, but a team that innovates to cut weight and increase handling and speed will probably be able to double the speed of a team just re-using a past drive base. Quote:
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#143
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Re: 2008 Game- Overdrive
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#144
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Re: 2008 Game- Overdrive
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http://www.chiefdelphi.com/forums/sh...19&postcount=1 Quote:
Every team takes a risk when they prototype ideas over the summer, with the expectation that it may not be possible to use that idea during the next build season. While testing an idea that could make it's way onto a future robot is a clear benefit of summer prototyping, the other clear benefit is the knowledge learned along the way. Also, what's to say that the opportunity to use that transmission in future robots will not present itself next (2009) FRC season? By prototyping a 4-speed transmission over the summer, you've just added yet another mechanism to your team's arsenal of knowledge for the future. |
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#145
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Re: 2008 Game- Overdrive
This years game is just ok
, i has hoping for a more competitive game. The racing is very cool , but the balls seem more of an after thought.![]() |
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#146
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Re: 2008 Game- Overdrive
this game seems a lot more simplistic than last year but its a great game. im really excited for actual gameplay.
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#147
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Re: 2008 Game- Overdrive
i too think that the game is just an ok idea. The balls seem to be an afterthought but it will be exciting to see what teams create to score points with the balls. Something like this would be a good idea if it could somehow be modified to throw trackballs and not beer.
http://www.metacafe.com/watch/445498..._refrigerator/ |
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#149
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Re: 2008 Game- Overdrive
Quote:
the attachment shows this: |
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#150
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Re: 2008 Game- Overdrive
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... before posting here on the forum and go crazy over what's not in the KOP, please please please go through your KOP. You have till Wednesday to tell FIRST what you are missing from the KOP. Look, also keep in mind that not everyone is going to be happy with the game from this year. Even if you don't like the game, you don't have a choice, you are going to build a robot for "OVERDRIVE." Take it as a challenge, follow the rules and produce a simple/effective machine. Last edited by Arefin Bari : 06-01-2008 at 17:00. |
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