|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Top speed?
Good luck trying to turn with a 30 fps drivetrain...
|
|
#2
|
||||
|
||||
|
Re: Top speed?
i think the general speed limit will be limited by the laws or relativity
299 792 458 m / s that should be a general limit to how fast you can travel in the event (or at any time lol) |
|
#3
|
|||||
|
|||||
|
Re: Top speed?
Like everyone above me said, there is no SET limit.
But most folks can't handle a drive train that's faster than about 15 f/s. Steering becomes really uncontrollable, not to mention the increased likelihood that you'll slam into the opposing player station wall, or the center field element. Good luck with whatever you choose! |
|
#4
|
|||
|
|||
|
Re: Top speed?
Maybe this is the year that automotive style turning, with a differential, makes sense. It would certainly allow high turning speeds and easier turns for the driver to coordinate.
As to the original question, I think the general consensus is that after about 18 FPS a typical robot becomes very difficult to control and a real pig in a turn. Things like trick wheels, multiple motor drive trains, shifting gear boxes and real sharp PID loops could probably make 25 fps or higher controllable and useful, although at that speed your crossing the field very very quickly. It's an awful lot of design trade offs for that speed. But maybe thats worth it to you. If it's ever been worth it, this would be the year. I'd love to see a robot 'hotrod' that just throws every thing it has into a drive train of epic proportions. -Andy A. |
|
#5
|
|||||
|
|||||
|
Re: Top speed?
Quote:
|
|
#6
|
||||
|
||||
|
Re: Top speed?
We are definetly considering an automotive inspired steering system, but trying not to fall into making a go-cart, was more just curious for other teams sake, but I donʻt think we are going to put that much into speed...but who knows!
|
|
#7
|
|||||
|
|||||
|
Re: Top speed?
No, they said high speed....which is generally a different subject....
(unless you're on a dirt track) |
|
#8
|
|||||
|
|||||
|
Re: Top speed?
Quote:
![]() |
|
#9
|
|||
|
|||
|
Re: Top speed?
i know this is pretty unrelated to this topic but, when coming up for new tshirt designs for this year, we decided to go with a rather known quote from a new comedy racing movie that has been out for a little while. We get to the kickoff, see the game, and WOOWWWWW!! haha.
|
|
#10
|
||||
|
||||
|
Re: Top speed?
hehehe ... make way for sprint cars ... erm robots
Seriously though, the top speed allowed is the speed in which you can still control yout 'bot. Anything beyond that will be 'unsafe'. This may also be the year for suction cups on your OI, as I can see the drivers stations taking some wicked hits. |
|
#11
|
||||
|
||||
|
Re: Top speed?
Quote:
|
|
#12
|
||||
|
||||
|
But AFAIK, they are right in the middle of the stations therefore i see some teams having control mounting conflicts.
|
|
#13
|
||||
|
||||
|
Re: Top speed?
Quote:
Quote:
|
|
#14
|
||||
|
||||
|
Agreed, and it's a good thing the GDC thought of this. Even the 7-10lb trackball could possibly knock down an unsecured interface, and this will be a guaranteed equipment saver during the hybrid period (Read as: 120LB robot plows into the alliance station at 12 ft/sec with no one holding the controls.)
|
|
#15
|
|||||
|
|||||
|
Re: Top speed?
The laws of physics actually impose much lower speed limits than c, or even Mach 1.
Consider that the robot has to navigate a corner at each end of the track. A high traction wheel will have a co-efficient of friction of about 1.3. This limits the speed in the corner... or at least the speed that can be maintained through the corner without skidding into the walls. It also limits the accelleration of the robot down the straights, and requires the driver to slow the robot before entering a corner (assuming that straight speed exceeds the maximum cornering speed.) Some fairly simple kinematics calculations should allow teams to calculate the theoretical top speed and fastest lap time possible for a robot. By the way, I note Squirell's reference to NASCAR... but isn't this more like NASACAR? Jason Last edited by dtengineering : 06-01-2008 at 17:04. Reason: typo |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| pic: Back-in-Black 4-speed Top View | unclewaldo | Extra Discussion | 10 | 11-04-2013 00:40 |
| Letting robots on top vs getting on top of robots | sanddrag | Rules/Strategy | 44 | 09-02-2007 10:50 |
| pic: Top Gun Top Wheels | Rick TYler | Robot Showcase | 4 | 04-02-2006 11:13 |
| speed controller max speed | Team 668 | Programming | 15 | 13-02-2005 14:05 |
| Top Speed | Victim of Fate | Technical Discussion | 43 | 16-12-2003 22:10 |