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View Poll Results: Best Way to Score
Robot Crossing Lane Marker (Hybrid) 64 35.75%
Robot Crossing Opponents Finish Line (Hybrid) 44 24.58%
Robot crossing Alliance Finish Line 32 17.88%
Trackball Removed From Overpass (Hybrid) 67 37.43%
Trackball crossing Alliance Finish Line under overpass 27 15.08%
Trackball hurdles over overpass 126 70.39%
Trackball on overpass at the end of the match 48 26.82%
Multiple Choice Poll. Voters: 179. You may not vote on this poll

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Unread 06-01-2008, 16:56
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Best Way to Get Points

What do you think is the best way to get points in this year's game? Also what are going to be the hardest/easiest ways to score and which ways will be most important to winning a match?

Personally I think that the best way would be to get points from hurdling the overpass.
Hardest: Placing the trackballs on top of the overpass at the end
Easiest: Driving around and crossing the lines
Most Important: Hybrid mode

Points and ways to score are on page 6 of Section 7 of the manual. If someone could post a link to it, it would be appreciated because my computers being wierd adn not letting me. Also if this belongs in the rules/strategy section could a mod please move it? Thanks.

--Mike
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Unread 06-01-2008, 16:57
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Re: Best Way to Get Points

I do believe that the best robots will be hurdlers.
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Unread 06-01-2008, 16:59
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Re: Best Way to Get Points

I think the hardest part will be picking up the ball, not sure about the others though.
Here is the link to the manual You just need to click on "the game".
Joey
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Unread 06-01-2008, 17:01
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Re: Best Way to Get Points

yes. the best robots will be very quick hurdlers, and the most important score would be that of getting the 12, or potentially 24, points by placing the ball back on the overpass.

im pretty excited. this game takes a lot of strategy and a lot will go on in one match
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Unread 06-01-2008, 17:02
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Re: Best Way to Get Points

An engine, 4 wheels, shocks and bumpers is all you need.
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Unread 06-01-2008, 17:05
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Re: Best Way to Get Points

Seeing as you're not really allowed to block (I believe 'interfere' was the word) someone trying to hurdle a trackball, I think that the emphasis will be on hurdling the trackball fast. The most important will be the hybrid mode though. The way I figure, you can get 8 easy points per robot with only dead reckoning, let alone by controlling the robot with a remote.
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Unread 06-01-2008, 17:11
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Re: Best Way to Get Points

Hybrid mode will definantly be the key because you can get so many more points for relatively simple things if you do them in hybrid mode instead of the teleoperated mode. Teams will win so many games that way.
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Unread 06-01-2008, 17:15
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Re: Best Way to Get Points

Quote:
Originally Posted by SSMike View Post
Hybrid mode will definantly be the key because you can get so many more points for relatively simple things if you do them in hybrid mode instead of the teleoperated mode. Teams will win so many games that way.
I disagree.
This year almost all teams will have some kind of an autnomous, which will score a minimum of 4 points and probabl even 8 points very easily. The better robots will be able to get 16-20 points only by crossing.
The real good once might get even 36 points for one robot per automode ( 2 ball drops, 5 line crosses).

The difference in the hybrid is not going to be that big, if you count most robots as average - 20 point scorers.
I believe that there will be some intense late game action with placing theballs on the overpass, as they are rather hard to put up, but easy to nock down. (might be just like this 2007's late spoilers/lifts/8th tubes in a row).
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Unread 06-01-2008, 17:16
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Re: Best Way to Get Points

I belive that hurdling will be crutial because it is the equivilant of four laps or 2 laps with the ball. going faster thaan everyone else is going to lead to problems in congestion and passing.

I am forseeing problems with congestion around the finish lines with the overpass being hurdled
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Unread 06-01-2008, 18:26
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Re: Best Way to Get Points

The best method would be simply racing around if the track was empty, but there's going to be 5 other robots and 4 balls. Though hurdling gives you loads of points, it will only be effective if you can do it fast and reliably. I think, unless you've got a killer method of hurdling, simply pushing the ball around would be most effective.
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Unread 06-01-2008, 18:43
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Re: Best Way to Get Points

Working through it, hurdling turns out to be one of the major point getters in the teleoperated period, but it is an incredibly complex process. it is the major challenge with this game to take control of this excessively bulky object.

I think though, that hurdling alone will not be what wins the match. it could, but if we start seeing some teamwork and collaboration between alliance members, the strategies may be what wins over the brute strength (it usually is). for example, if you can get a system where your alliance finds a way to pass the ball over the wall and over the overpass in quick succession, then it would eliminate the need to drive and the points would rack up like crazy.

thats just a simple strategy with obvious flaws, but its apparent how a strategy like that may be used to overcome brute scoring power.
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Unread 06-01-2008, 18:45
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Re: Best Way to Get Points

our team decided that
hybrid:
1. knock down ball from overpass
2. do laps

teleoperated:
1. hurdle lots
2. maybe try to put ball back on...

-vivek
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Unread 06-01-2008, 19:11
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Re: Best Way to Get Points

Hurdling the ball will be the most valuable way to score but gwtting the trackball around ad over the finish line as well as the robot could also be good if it could be done very quickly and solidly.
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Unread 06-01-2008, 20:42
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Re: Best Way to Get Points

Today our team discussed what would be more effective for scoring points.

It seemed like we would go for hurdling the trackball and during hybrid be able to knock at least one and possibly two trackballs so then you also are crossing 3 lines
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Unread 06-01-2008, 20:48
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Re: Best Way to Get Points

If a hurdle is performed, the alliance gets 8 pnts. If the robot then follows up by crossing the line, the team gains another 2 for a total of 10. To match this one hurdle and follow up, a robot would need to rotate the track 5 times or push a trackball around 2ish times. Even with the issue of the time it may take to hurdle, it seems like hurdling is a much more attractive option for the teleoperated 2 minutes.
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