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Unread 06-01-2008, 19:11
richalex2010 richalex2010 is offline
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Re: Moving Backwards

I'm not sure where it is (if it exists), as I never saw it. That's what we had discussed today, though, and no one said anything to refute it, so I assumed that it was in there somewhere. I'll take a look and post something if it is there, though.

EDIT: Looks like you're right. There is no 4-point penalty; it's 10 points, deactivation, or disqualification. It is not worth it to travel back over the line at any point. I'll bring that to the attention of my team. Thanks for pointing that out, Eric.
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Last edited by richalex2010 : 06-01-2008 at 19:20. Reason: Update
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Unread 06-01-2008, 21:00
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Moving Backwards as long as you're in a quadrant

Quote:
CROSSING: The act of a TRACKBALL or ROBOT passing through the plane defined by a line (i.e. LANE MARKER or FINISH LINE) when it is projected vertically upwards. A TRACKBALL or ROBOT shall have CROSSED a line when all parts of the object, while traveling in a counterclockwise direction, have completely passed through the plane.
Quote:
<G22> Direction Of Traffic – ROBOTS must proceed around the TRACK in a counter-clockwise direction. Once a ROBOT has CROSSED a LANE MARKER or FINISH LINE, it shall not break the plane of the line by moving in the clockwise direction. A PENALTY will be assigned for each infraction.
Based on rule <G22> and the definition of Crossing, there is nothing wrong with moving anywhere within a quadrant, as long as you don't break the plane of the lane divider lines or finish lines.
If you cross back a 10 point penalty will be applied, and if you start to cross the next line (moving counter-clockwise), then you probably want to keep going so no penalty can be applied.

I haven't found a rule against moving freely in a quadrant, providing you don't break the planes dictated by the lines.
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