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| View Poll Results: Best Way to Score | |||
| Robot Crossing Lane Marker (Hybrid) |
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64 | 35.75% |
| Robot Crossing Opponents Finish Line (Hybrid) |
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44 | 24.58% |
| Robot crossing Alliance Finish Line |
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32 | 17.88% |
| Trackball Removed From Overpass (Hybrid) |
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67 | 37.43% |
| Trackball crossing Alliance Finish Line under overpass |
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27 | 15.08% |
| Trackball hurdles over overpass |
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126 | 70.39% |
| Trackball on overpass at the end of the match |
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48 | 26.82% |
| Multiple Choice Poll. Voters: 179. You may not vote on this poll | |||
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#31
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Re: Best Way to Get Points
As long as the bot doing the hurdling stays to one side of the track when actually lifting the ball above the overpass, they should not be obstructed by the opposing alliance. As I understand it, the bump to pass rule is to be used if your bot is blocking travel, but if you are to the extreme side of the lane then supposedly you should not be bothered...
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#32
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Re: Best Way to Get Points
Considering this...it might still be more points if u hurdeled the ball even with regaining control... because its so early...i think we might be overestimating how many times we could go around the track with a ball Last year for a majority of the matches...u were only able to get 2-3 tubes up and u were lucky if they were in a row...it all came down to the end (atleast during the regionals) So what if people arnt able to keep control of a ball often enough to go around 7 times... the 3 up and over is sounding good IF you are able to get the ball with it bouncing off walls and on/off robots Defense is starting to sound like making a clear path for the ball to bounce now instead of keeping the other team from going around... |
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#33
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Re: Best Way to Get Points
Quote:
Last edited by nuggetsyl : 06-01-2008 at 22:35. Reason: add comment |
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#34
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Re: Best Way to Get Points
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if that is a really fast robot... then yea that doesnt even account for robots in the way... |
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#35
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Re: Best Way to Get Points
Quote:
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#36
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Re: Best Way to Get Points
Quote:
50 feet is the distance of one entire side.. now you have to cover 2 sides.. So the total distance is 100 feet. And now saying you are going end to end and making also a 10 ft sideways movement each lap that is a total of 120 feet. An team should be able to average 8 ft/s. This actual results in a time of 15 secs... The numbers they used seem to me to be at an average speed of 7ft/s which would result in 17.1 secs for a lap. |
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#37
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Re: Best Way to Get Points
Quote:
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#38
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Re: Best Way to Get Points
Quote:
I also do believe that the ROBOCOACH can tell the robot which of the three positions to travel to and knock the TRACKBALL off during the hybrid mode. I do believe that this method is more accurate than dead reckoning - not saying that dead reckoning wont work - it might score points for the other alliance though ![]() |
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#39
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Re: Best Way to Get Points
I forsee the best alliance this year being a combo group, with no more than two hurdlers, and the other bots being designed more for lap speed and ball herding. No hurdlers on an alliance seems rather low scoring, but an all hurdler group I think will find they've got a rather worthless lap runner in their non-ball possessing member.
There's only two balls, so if you have two hurdlers on your alliance, the third robot either needs to be running more laps for points, getting in the opposition's way, or helping to rebound balls for the hurdlers. |
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#40
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Re: Best Way to Get Points
Hurdlers will probably be the dominant species in Atlanta. But a few good speedybots would be complementary during both the hybrid and tele periods.
/Jason |
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#41
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Re: Best Way to Get Points
You have to have speders for the hurdlers to score. The trackball has to come around.
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#42
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Re: Best Way to Get Points
Here is an interesting scenario:
Two robots work together... One passing the ball over the overpass to the alliance partner on the other side and then slipping underneath to wait for that robot to come around and do the same... This would be like a relay... and the ball would not have to be re-acquired after bouncing... these robots would extend up to pass and then bring the ball back down to travel around the field. They could also work in pairs using the one without the ball to clear a path for the other as they travel around. Each successful team hurdle would generate 12 points this way...and the ball would never hit the ground. Both robots would get 2 points for making a lap and the 8 for the hurdle. The hurdle would be legal as the ball would leave the hurdling robot grasp and then touch another robot (the partner robot) allowing the full 6 + 2 scoring. This would require robots to cooperate... which is a good thing... Teams may want to start thinking along these lines early in the process. We will see this in Atlanta... I am certain of that... If not 2 robots passing directly, certainly myriad other ways of cooperating on the field in one way or another. It would be wise for teams to consider this type of activity early in their design process. This is going to be a great year to think about alliances as true teams. Not just having defined roles which are carried out independently but actually designing to score points together. We saw our first taste of that last year with the lift points...this year it will be for the entire teleoperated period... GOOD LUCK TO ALL TEAMS!! We hope to work with you this year!!! |
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#43
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Re: Best Way to Get Points
In my opinion the best way to generate points this year will be by defining each team's role and acting accordingly.
Since there are 2 balls and 3 robots, I suppose that 2 robots will be crossing the lines with balls in the possesion and the third team will either help them knock down balls during the hybrid/ put back up on the track in the end or just do as many laps as possible. I think that the latter option is way better because last year you couldn't score points for just driving fast, this time, however, you can and so teams should benefit from that. |
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#44
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Re: Best Way to Get Points
Quote:
Remember: Quote:
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#45
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Re: Best Way to Get Points
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You don't have to hurdle it although of course hurdling gives more points. |
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