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Unread 08-01-2008, 01:10
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TheOtherGuy TheOtherGuy is offline
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AKA: Kevin Forbes
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NDS Overdrive Scouting System

I posted earlier about the Nintendo DS Scouting system in November, when Rack'N'Roll was still the FRC game. Now that Overdrive is here, I need to start making a program to fit the new scenario! What better way to do this than to ask those who might use it?

If you aren't familiar with the NDS Scouting system, read the earlier thread regarding the process and equipment necessary to run the system.
Here's a run down for those of you too tired of mulling through CD:

Basically, the NDS system is an intuitive scouting solution to the traditional 'pencil and paper' method. The platform is, obviously, the Nintendo DS, mainly because the touch screen provides plenty of benefits to make it worthwhile. It's actually quite simple; a superkey goes in the slot-1, and a supercard goes in the slot-2. The program is run from an SD card in the supercard, and data can be written/saved/changed/deleted if necessary.

Here's where I need help: I am not really a scouting person (haven't really sat in the stands because I'm usually in the pits or on the field). If experienced scouters could voice their opinions/suggestions/preferences for a scouting program on a DS, what would they be? The previous program had 2 screens: one for entering the match #, team #, and color, and one for the # of tubes, # of bonus points, etc. I feel if there was more input from the beginning, I could make a more efficient scouting program that more teams could effectively utilize.

So, scouters, what would you suggest I put in the program?
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