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Unread 08-01-2008, 15:32
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Re: Co-Operating for maximum hurdels

With the right angle the ball can bounce back to you letting you hurdle it again but I'm in doubt as to whether teams will carry that tactics out.

Still I can't get it, can you bump the ball back or not ?
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Unread 08-01-2008, 15:36
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Re: Co-Operating for maximum hurdels

Quote:
Originally Posted by feliks_rosenber View Post
Still I can't get it, can you bump the ball back or not ?
No. It must cross the opponent's finish line first. You say that only applies to crossing. Go back and re-read the definition of hurdling and the score description for hurdling. Crossing is involved, is it not?
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Unread 08-01-2008, 15:59
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Re: Co-Operating for maximum hurdels

Quote:
A TRACKBALL that has CROSSED its own FINISH LINE must CROSS the opponent's FINISH LINE before it can score by CROSSING its own FINISH LINE again
Quote:
CROSSING: The act of a TRACKBALL or ROBOT passing through the plane defined by a line (i.e. LANE MARKER or FINISH LINE) ...
Let's wait for the updates. Until then everyone can have its own interpretation.
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Unread 08-01-2008, 16:11
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Re: Co-Operating for maximum hurdels

The Q&A is up. Could anyone please ask the question?
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Unread 08-01-2008, 16:53
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Re: Co-Operating for maximum hurdles

I too, thought of something similar to this idea - but here is how imagined it would work.

Bot1 is in the quadrant just past the alliance finishline. Bot1 gets the trackball and passes the ball over the dividing wall to Bot2. Bot 1 stays inside of that quadrant. Bot1 would have to be a hurdler bot.

Bot2 is in the opposing alliances' 'homestretch' quadrant, and receives the trackball from Bot 1 and rolls/hurds it under the opposing alliance's overpass (this was my thought before they repealled G36, so you could use a hurdling bot in this case, too) toward Bot3. Bot 2 never crosses the opposing alliance's finishline, and never leaves that quadrant. Bot2 could be any hurder bot.

Bot3 is in the quadrant just past the opposing alliance's finishline and receives the rolled ball from Bot 2. Bot3 passes the trackball over the dividing wall and over the alliance overpass to Bot1. Bot1 doesn't cross any finishline, staying inside of that quadrant. Bot3 would have to be a hurdler bot, but would have to have a long arm that could push the ball not just over the wall, but far enough to cross the overpass as well - at least a 45 inch reach.

A variant on this approach is that instead of passing the balls over the dividing walls (especially if they don't have a bot who can either pass it over the wall or who can cross the overpass from the opposite side) is that the two hurdling robots carry/hurd the ball around to the opposite quadrant 180 degrees around the track, hurdling the trackball when the get to the overpass. And the hurding bot is just past the alliance finish line to make sure the trackball is controlled after the trackball hurdles the alliance overpass. They would stay in that quadrant during the game. The rotation continues until the end game, when the bot on the opposite side continues around and places the trackball on the overpass.
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Unread 08-01-2008, 16:54
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Re: Co-Operating for maximum hurdels

Quote:
Originally Posted by Tottanka View Post
The Q&A is up. Could anyone please ask the question?
Not possible yet. Wait another day. (I think that at 12:00 EST tomorrow, Q&A will crash due to the number of people trying to ask this question.)
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