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Unread 08-01-2008, 21:48
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Faith Faith is offline
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Re: What do you think of the design of the game?

I like it.

It provides a big challenge (hurdling a heavy, slippery, BIG ball over a 6.5ft high, 3ft wide overpass) for veteran teams to try, while at the same time giving rookie teams a challenge that is still within their reach (manipulating the ball to get it around the field, or making a robot that can quickly circle the field).

It may have some traffic dilemmas, but I don't think anyone will be able to tell until the first competition. It is the same size field, but that wall in the middle makes it seem so much smaller... We'll see.

I also like this game because it makes choosing a strategy very difficult. There are so many ways to score, so many ways to work together as a team to get the balls around the track faster, more efficiently, or decide to work less as a team and have each robot just try to score as many points as they can. Or defensive strategies can be considered, such as blocking the ball as someone is trying to hurdle, or hurdling at the right time so as to slow someone else down, or many other strategies. Scouting will be important, as you don't just care about the robot's abilities, but also their favored strategy. Autonomous mode diagrams to help you decide how to best defend against an opponent or how to avoid autonomous defense will be less reliable, because in hybrid mode it seems much easier to change your path, whether at the beginning of the 15 seconds or on the fly.

I think this will be a spectacular game.
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