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#1
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Re: AVA Compitition rules question?
Hey,
This is my first year working on the Visualization award, and I'm a little confused as to the animation rules... It states that "Credits may follow that still frame." Would this be the 5 second slate? In other words, are we required to place credits before the animation, or are we allowed to show credits after the 1 second of black following the animation? Although I've read the criteria, what is best to focus in the animation? Finally, simply out of curiosity, how far are some of you experienced teams by this point in the competition? Thanks, JR |
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#2
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Re: AVA Compitition rules question?
Quote:
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As far as the best focus, just to have a focused point is very good. Make sure your idea makes sense and brings an important message. Our team just finished storyboarding yesterday, and we start animating today. |
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#3
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Re: AVA Compitition rules question?
It's sad you can only use 3DS Max. It feels like FIRST kinda sold out. I was hoping to use a combination of Blender and Cryengine 2, but it turns out FIRST is ignoring open source.
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#4
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Re: AVA Compitition rules question?
That's because it's an Autodesk sponsored contest and 3D Studio Max is an Autodesk product. They are not going to say it's OK if you use our rivals programs instead of ours to accomplish your goals. That's like Windows saying it's OK to use Leopard if they were sponsoring a programming contest.
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#5
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Re: AVA Compitition rules question?
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#6
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Re: AVA Compitition rules question?
FIRST is a great way for Autodesk to gain a foothold in engineering. When tens of thousands of high school students grow up using Autodesk products, Autodesk becomes their comfort zone. Then, when they go into a company and have some influence on purchasing decisions, they'll naturally choose Autodesk products.
One potential success that will come out of sponsoring FIRST and other programs like PLTW is Autodesk Inventor. Maybe more engineers experienced with Inventor from high school will push it instead of Solidworks, UG, or whatever. |
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