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#1
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Re: NDS Overdrive Scouting System
A robot that gets lucky and has a high seed because they were in good alliances, will get a very low rating using performance based scouting (which is what 1726 is working on). The idea is to have one person scouting each of the 6 robots in a match, recording the points that robot makes, and this information about each robot for each match is put into a spreadsheet. We can sort this many ways, such as by laps made, balls herded for points, balls hurdled for points, hybrid mode score, etc. So, there really is no way for a poor performing robot to look good in our scouting report.
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#2
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Re: NDS Overdrive Scouting System
Thanks for clarifying that. I thought it would just record alliance scores.
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#3
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Re: NDS Overdrive Scouting System
Quote:
This would be very complex, but perhaps another thing to look at could be if the average scores of the other robots on an alliance consistently increase when placed with a specific robot? Last edited by Daniel Bathgate : 13-01-2008 at 17:43. Reason: added suggestion |
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#4
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Re: NDS Overdrive Scouting System
Good point Daniel...on the system we developed (but never got a chance to use because we were several months late) for Rack-N-Roll, there is a place to record "defensive maneuvers". That could be useful for Overdrive also!
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