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#1
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Re: NDS Overdrive Scouting System
I would love to be able to scout on my ds
The thing that would be a problem in my opinion would getting 6 NDS's out in the stands I would prefer a program for pit scouting more than match scouting |
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#2
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Re: NDS Overdrive Scouting System
that's an option. If I have time, I'll definitely look into it (DS are much more organized than pencil and paper!!)
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#3
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Re: NDS Overdrive Scouting System
For teams planning on implementing this, I'll let you know right now that I am making progress. I've attached an screen shot as proof.
The basic idea is that you start with the match info and move along through hybrid mode and tele-operated mode. Then you can add comments before saving. If, at any time, you forgot something or need to change it, you can simply go back and change it (left bar is a menu). You can also return to the main menu at any time. The top screen will eventually be used to tell the time and current robot points. Suggestions and comments appreciated. |
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#4
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Re: NDS Overdrive Scouting System
Quote:
The one thing I have experienced in the past with pit scouting is the ability for the teams to stretch the truth a bit about their robot's capabilities Sebas |
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#5
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Re: NDS Overdrive Scouting System
well they can exaggerate sometimes but I don't think anyone ever allout lies about something. Even with a few liars pit scouting isn't useless
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#6
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Re: NDS Overdrive Scouting System
Quote:
but that is one reason why I like individual robot match scouting because it gives an accurate statistic of their robot's abilities although pit scouting is good to find out the speed of a robot in ft/s and also capabilities to be able to compare later |
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#7
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Re: NDS Overdrive Scouting System
any update on this?
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#8
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Re: NDS Overdrive Scouting System
Heh, sorry, I just noticed this thread had some more posts...
Update: I guess, looking back at the last post in this thread I made, I've come along a bit. The hybrid mode and teleop mode are all wired up and done with. To get a working version I need to add the comments, the save, and then make the Excel spreadsheet. Unfortunately, for the last 2 weeks I've been busy with the team website/english project/programming/building/etc. So I haven't had any time work on it recently... Don't worry though, I'll have it finished by the end of build season! (in fact, maybe I can find some time today to work on it...) |
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#9
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Re: NDS Overdrive Scouting System
Can you make this software scalable so we can use it with only 1 or 2 DS's ? Not all teams have access to several cards and DS's.
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#10
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Re: NDS Overdrive Scouting System
Well... the idea with this is that every DS goes to 1 robot on the field... it will work with however many DS's you have, but then you need to remember the numbers and stuff for every robot.
Also, a slight update. I am now 80% done! And by 80% I mean the DS end of the scouting software is now done. The rest of it is an excel macro that may take several days to figure out (hopefully not... but we'll see) that sorts the data and actually makes it useful. Check attachment for screen shots of the program. Questions & comments appreciated. |
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#11
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Re: NDS Overdrive Scouting System
very nice, any plan for pit scouting
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#12
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Re: NDS Overdrive Scouting System
It's a possibility... Unfortunately, I got tied up with other things and didn't get much time to work on this. However, in the 1 week between ship date and the first regional, I may be able to make a simple pit scouting program that you can use to check off different aspects of the robots. That all depends on if I can regain all the sleep I've lost on time
![]() Another slight update: I'm kinda sorta remembering how to make the macro in Excel, so it shouldn't be but another day or two before the whole project is finished. |
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#13
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Re: NDS Overdrive Scouting System
This would be awesome if you could get it to work. Maybe next year it can be some sort of co-team effort?
Sam |
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#14
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Re: NDS Overdrive Scouting System
Yea... Unfortunately I didn't get enough time this year to make it easily available to teams. I have the scouting software and will post is pretty soon, but I doubt anyone but our team will use it this year.
That being said, hopefully next year several teams can benefit from this system! I'll have all year to mess with it and make enhancements, so don't think for a second that it's dead ![]() |
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