Team Update #2 had an excellent resolution to some questions posed in the Q & A. This change made me wonder about an interesting strategy:
Quote:
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Originally Posted by Team Update #2
Rule <G36>
Disabled ROBOTS and PENALTIES – If a ROBOT becomes incapacitated (e.g. the
ROBOT overturns and can not be righted, the battery falls out, etc.), it may be
completely disabled by pressing the E-Stop Button in the corresponding Player
Station. ROBOTS that are disabled in this manner can not incur further
PENALTIES (e.g. can not receive a PENALTY for IMPEDING). Disabled ROBOTS
may be pushed out of the path of travel without PENALTY.
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DISCLAIMER: I in no way support this strategy. Please don't misinterpret this post as intent to use this strategy myself or for my team. This question is asked as a result of investigating "game-breaking" strategies, which is something we do as part of our game analysis.
Suppose you built a robot that extended upwards, that if tipped, would block an entire lane of traffic, such that no other robot could pass. Attempting to push this robot out of the way would also be futile.
If at any time during the match, your alliance gained a lead (i.e. maybe 12 to 8 after hybrid mode), if your robot were to tip and be e-stopped, effectively blocking all traffic, would that not prevent scoring for the remainder of the match, thus securing the win?