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#1
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Re: Intentionally tipping and disabling your own robot FTW...
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Notice that the (revised) rule indicates that a disabled Robot will not receive any additional PENALTIES. It does not say anything about being immune from receiving a RED CARD (note that in the formal definitions, they are not the same thing). -dave |
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#2
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Re: Intentionally tipping and disabling your own robot FTW...
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While the referees will obviously hand out a yellow card every time this happens, that does give a team a theoretical opportunity to use this strategy once in the qualifying rounds and once in the elimination rounds, without being disqualified. |
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#3
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Re: Intentionally tipping and disabling your own robot FTW...
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I may be lawyering the rules a bit much, but I think this is the easy way to discourage this/allow red cards. Also, this effectively disables other robots (even more of a stretch). |
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#4
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Re: Intentionally tipping and disabling your own robot FTW...
Unless your robot is completely offensively inept I cannot see any reason to purposely disabling it. And considering that any robot that can move can score this strategy shouldn't be given any consideration unless you are completely insane.
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#5
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Re: Intentionally tipping and disabling your own robot FTW...
A couple people have posted responses as to why a team would even consider a strategy like this. Why waste your engineering resources on this type of mechanism, etc. Why not try and score instead?
Consider a few things: 1) What does your perfect alliance consist of? Mine is 2 extremely effective hurdlers, and one other robot. There are only two alliance trackballs, and assuming your 2 hurdlers can maintain possession of the ball throughout most of the match, your 3rd robot should never interact with a trackball. There is no "viable" defensive strategy, so what is your ideal 3rd robot supposed to do? DRIVE REALLY FAST, make 10 laps, and score 20 points right? THAT, in my opinion, is waste of engineering resources. Most every FIRST team probably feels they are capable of doing much more, and I predict most will! But a 3rd robot that can herd or hurdle is no better than one that can't. It should never touch a ball, so why bother having the capability of herding or hurdling? I'm looking for a 3rd robot that doesn't need to herd or hurdle, but can still change the outcome of a match. Wouldn't a robot like this fit the bill? If you're an alliance captain making your last pick, and you have a field of mediocre herders and hurdlers, or a speedster that can spontaneously decide to be "tippy, disably, and extendy" at the perfect moment, who are you going to pick? If your team consistantly qualifies 16 or lower at an event, will be fighting for a 3rd robot spot in the eliminations, and you are seriously thinking about WINNING an event (remember, it's not everything, but it IS important to many), these are viable strategy decisions. 2) Over the years, the serpentine draft has added some interesting complexion to 3rd robot picks. No doubt, this "tippy, disably, and extendy" speedster will be offensively weak. During qualifications, I would expect it to do very poorly, and rank at or near the bottom, which is actually a very good thing for the team. Most "terrible" robots that rank dead last with no discernable scoring capabilities tend to not be picked. The caveat is that during the last round of picks, generally, the last to pick, higher ranked teams have more scouting and strategy experience. They would be the most likely to recognize that your "tippy, disably, and extendy" speedster is actually an EXCELLENT 3rd robot. From this standpoint, strategy decisions like this can vault your team from the bottom of the rankings, to regional winners before you even cut your first piece of metal. I personally don't think it would be so strange for a team to consider doing something like this. It would kill me though if I ever saw it done on purpose. |
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#6
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Re: Intentionally tipping and disabling your own robot FTW...
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Not to mention - if you are going to be 9 ft tall anyway, why not try to score? Why would you design a bot that had a tower that would only be used once per regional? Last edited by IbleedPink233 : 13-01-2008 at 17:18. |
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#7
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Re: Intentionally tipping and disabling your own robot FTW...
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#8
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Re: Intentionally tipping and disabling your own robot FTW...
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The main thing is that this can effectively disable other robots. Call me a lawyer if you will, but that is explicitly prohibited and is a cardable offense, up to a Red Card for the first attempt/success and at minimum a penalty at first. And the GDC will probably take measures as soon as someone tries this. (And, if the refs are smart, as soon as the robot starts going over, they will start pulling out flags for impeding/80" violation.) |
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#9
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Has anyone considered that if your robot is tipped and is laying down, and robots are running into it, my bet is that your going to have some serious damage to your bot... Penalties would be the least of my worries in this situation, as this could potentially take you out of the entire competion depending on the severity of the damages..
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#10
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Re: Intentionally tipping and disabling your own robot FTW...
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Also, why would you build a robot that is designed to fall once during an entire regional? That means that you either have to waste the resources to actuate something strong enough to tip over your bot and make the entire robot durable enough to withstand the impact (ie lots of weight and engineering time) for such a tiny gain OR you have to risk the safety of your robot to tip it over when it is not designed to do that. Either way, you are hurting yourself in the long run, if not the short run, as well. |
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