Go to Post We're moving to metric, inch by inch. - Joe Ross [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #13   Spotlight this post!  
Unread 22-01-2008, 14:08
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,964
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: defensive strategies

Quote:
Originally Posted by Armando View Post
what type of defensive moves can you do? i heard that you can knock an opponents ball out of the ring
Knocking the ball out of the ring is allowed, but might be considered un-GP by some refs ... so be careful with that one. Also be careful playing "keep away" with the opponents ball.

Knocking the opponents ball back across a line so that the opponent would have to go clockwise is a viable strategy.

Knocking the opponents ball off of the overpass at the end of a match is viable.

Pinning the opponents ball against a wall may work.

There is a shortest distance around the track that can be used to force your opponents to drive further.

There will be a decent amount of NASCAR style "rubbing" as the teams jocky for position ... enough so that I feel the required bumpers rulings are a good idea. I can see "bumping" to pass getting testy as well as teams "bump" corners of robots and turn them into the wall.

All-in-all I see some fun "interaction" between the robots.

Oh, and all of the above we can (and for some we will) do.
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Quad Quandary Strategies The_Wizard FIRST Tech Challenge 18 24-09-2007 06:26
Defensive Strategies Goldeye Rules/Strategy 48 31-01-2006 19:16
YMTC: Defensive Strategies Matt Reiland You Make The Call 28 15-03-2005 15:11
Human player strategies? archiver 2001 6 24-06-2002 00:35
Best Strategies Rick Gibbs Regional Competitions 15 12-03-2002 09:23


All times are GMT -5. The time now is 05:29.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi